hopefully fix workflow ??
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package net.lizistired.cavedust.utils;
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import net.lizistired.cavedust.CaveDustConfig;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.world.World;
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import java.util.Objects;
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import java.util.Optional;
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import static net.minecraft.world.biome.BiomeKeys.LUSH_CAVES;
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public class ParticleSpawnUtil {
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private static float timer;
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public static boolean shouldParticlesSpawn;
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public static boolean shouldParticlesSpawn(MinecraftClient client, CaveDustConfig config) {
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//checks if the config is enabled, if the game isn't paused, if the world is valid, if the particle is valid and if the player isn't in a lush caves biome
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if (!config.getCaveDustEnabled()
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|| client.isPaused()
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|| client.world == null
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|| !client.world.getDimension().isBedWorking()
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|| Objects.equals(client.world.getBiomeKey(Objects.requireNonNull(client.player).getBlockPos()), Optional.of(LUSH_CAVES))
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|| Objects.requireNonNull(client.player).isSubmergedInWater())
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{
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timer = 0;
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shouldParticlesSpawn = false;
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return false;
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}
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World world = client.world;
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int seaLevel = world.getSeaLevel();
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if (!client.player.clientWorld.isSkyVisible(client.player.getBlockPos())) {
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if (client.player.getBlockPos().getY() < seaLevel){
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timer = timer + 1;
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if (timer > 10){
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timer = 10;
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shouldParticlesSpawn = true;
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return true;
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}
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}
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}
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shouldParticlesSpawn = false;
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return false;
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}
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}
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