update to 1.19.4
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@@ -72,9 +72,9 @@ public class CaveDust implements ClientModInitializer {
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for (int i = 0; i < probabilityNormalized * config.getParticleMultiplier() * 10; i++) {
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try {
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double x = client.player.getPos().getX() + generateRandomDouble(config.getDimensionsX() * -1, config.getDimensionsX());
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double y = client.player.getPos().getY() + generateRandomDouble(config.getDimensionsY() * -1, config.getDimensionsY());
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double z = client.player.getPos().getZ() + generateRandomDouble(config.getDimensionsZ() * -1, config.getDimensionsZ());
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int x = (int) (client.player.getPos().getX() + (int) generateRandomDouble(config.getDimensionsX() * -1, config.getDimensionsX()));
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int y = (int) (client.player.getPos().getY() + (int) generateRandomDouble(config.getDimensionsY() * -1, config.getDimensionsY()));
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int z = (int) (client.player.getPos().getZ() + (int) generateRandomDouble(config.getDimensionsZ() * -1, config.getDimensionsZ()));
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BlockPos particlePos = new BlockPos(x, y, z);
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if (!shouldParticlesSpawn(client, config, particlePos)){return;}
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