This commit is contained in:
2026-01-02 04:23:32 +01:00
parent 31ea4af347
commit b8cdeb343a
13 changed files with 489 additions and 233 deletions

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@@ -0,0 +1,58 @@
{
"variants": {
"facing=east,half=bottom,open=false": {
"model": "minecraft:block/oak_trapdoor_bottom"
},
"facing=east,half=bottom,open=true": {
"model": "minecraft:block/oak_trapdoor_open",
"y": 90
},
"facing=east,half=top,open=false": {
"model": "minecraft:block/oak_trapdoor_top"
},
"facing=east,half=top,open=true": {
"model": "minecraft:block/oak_trapdoor_open",
"y": 90
},
"facing=north,half=bottom,open=false": {
"model": "minecraft:block/oak_trapdoor_bottom"
},
"facing=north,half=bottom,open=true": {
"model": "minecraft:block/oak_trapdoor_open"
},
"facing=north,half=top,open=false": {
"model": "minecraft:block/oak_trapdoor_top"
},
"facing=north,half=top,open=true": {
"model": "minecraft:block/oak_trapdoor_open"
},
"facing=south,half=bottom,open=false": {
"model": "minecraft:block/oak_trapdoor_bottom"
},
"facing=south,half=bottom,open=true": {
"model": "minecraft:block/oak_trapdoor_open",
"y": 180
},
"facing=south,half=top,open=false": {
"model": "minecraft:block/oak_trapdoor_top"
},
"facing=south,half=top,open=true": {
"model": "minecraft:block/oak_trapdoor_open",
"y": 180
},
"facing=west,half=bottom,open=false": {
"model": "minecraft:block/oak_trapdoor_bottom"
},
"facing=west,half=bottom,open=true": {
"model": "minecraft:block/oak_trapdoor_open",
"y": 270
},
"facing=west,half=top,open=false": {
"model": "minecraft:block/oak_trapdoor_top"
},
"facing=west,half=top,open=true": {
"model": "minecraft:block/oak_trapdoor_open",
"y": 270
}
}
}

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@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/template_trapdoor_open",
"textures": {
"texture": "minecraft:block/oak_trapdoor"
}
}

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@@ -0,0 +1,18 @@
{ "parent": "block/thin_block",
"textures": {
"particle": "#texture"
},
"elements": [
{ "from": [ 0, 0, 0 ],
"to": [ 16, 3, 16 ],
"faces": {
"down": { "uv": [ 0, 0, 16, 16 ], "texture": "#texture", "cullface": "down" },
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#texture" },
"north": { "uv": [ 0, 16, 16, 13 ], "texture": "#texture", "cullface": "north" },
"south": { "uv": [ 0, 16, 16, 13 ], "texture": "#texture", "cullface": "south" },
"west": { "uv": [ 0, 16, 16, 13 ], "texture": "#texture", "cullface": "west" },
"east": { "uv": [ 0, 16, 16, 13 ], "texture": "#texture", "cullface": "east" }
}
}
]
}

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@@ -0,0 +1,18 @@
{
"textures": {
"particle": "#texture"
},
"elements": [
{ "from": [ 0, 0, 13 ],
"to": [ 16, 16, 16 ],
"faces": {
"down": { "uv": [ 0, 13, 16, 16 ], "texture": "#texture", "cullface": "down" },
"up": { "uv": [ 0, 16, 16, 13 ], "texture": "#texture", "cullface": "up" },
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#texture" },
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#texture", "cullface": "south" },
"west": { "uv": [ 16, 0, 13, 16 ], "texture": "#texture", "cullface": "west" },
"east": { "uv": [ 13, 0, 16, 16 ], "texture": "#texture", "cullface": "east" }
}
}
]
}

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@@ -14,112 +14,143 @@ import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.WorldRenderer; import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.*; import net.minecraft.util.math.*;
import net.minecraft.util.math.RotationAxis; import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockRenderView;
import net.minecraft.world.World; import java.lang.reflect.Field;
public final class SddAnimator { public final class SddAnimator {
private static final MinecraftClient MC = MinecraftClient.getInstance(); private static final MinecraftClient MC = MinecraftClient.getInstance();
// Duración base (segundos) a speed=1.0x // Duración base (segundos) a speed = 1.0x
private static final float BASE_DURATION_S = 0.35f; private static final float BASE_DURATION_S = 0.35f;
private static final float MIN_DURATION_S = 0.05f;
private static final Long2ObjectOpenHashMap<Anim> ANIMS = new Long2ObjectOpenHashMap<>(); private static final Long2ObjectOpenHashMap<Anim> ANIMS = new Long2ObjectOpenHashMap<>();
private static boolean hooksInit = false; private static boolean hooksInit = false;
private SddAnimator() {} private SddAnimator() {}
/** /** Llamar desde SmoothDoubleDoorsClient#onInitializeClient(). */
* Llamar desde SmoothDoubleDoorsClient.onInitializeClient()
* (evita mixins a WorldRenderer y firmas rotas).
*/
public static void initClientHooks() { public static void initClientHooks() {
if (hooksInit) return; if (hooksInit) return;
hooksInit = true; hooksInit = true;
// Render cada frame WorldRenderEvents.AFTER_ENTITIES.register(ctx -> {
WorldRenderEvents.END.register(ctx -> {
if (MC.world == null || ANIMS.isEmpty()) return; if (MC.world == null || ANIMS.isEmpty()) return;
Vec3d camPos = ctx.camera().getPos();
float tickDelta = MC.getRenderTickCounter().getTickProgress(true); float tickDelta = MC.getRenderTickCounter().getTickProgress(true);
renderAll(tickDelta);
renderAll(camPos, tickDelta);
}); });
} }
// === API que usan tus mixins === // === API usada por mixins ===
/** Se usa en BlockRenderManagerMixin para NO meter el modelo vanilla en el chunk mientras animamos. */ /** Oculta el bloque vanilla mientras animamos (evita “doble puertaâ€Ã). */
public static boolean shouldHideInChunk(BlockPos pos, BlockState state) { public static boolean shouldHideInChunk(BlockPos pos, BlockState state) {
return ANIMS.containsKey(pos.asLong()); synchronized (ANIMS) {
if (ANIMS.containsKey(pos.asLong())) return true;
if (state.getBlock() instanceof DoorBlock && state.contains(DoorBlock.HALF)) {
DoubleBlockHalf half = state.get(DoorBlock.HALF);
BlockPos other = (half == DoubleBlockHalf.LOWER) ? pos.up() : pos.down();
return ANIMS.containsKey(other.asLong());
} }
/** return false;
* Se llama desde tu WorldMixin (scheduleBlockRerenderIfNeeded). }
* Arranca/actualiza animaciones. }
*/
public static boolean isAnimatingAt(BlockPos pos) {
synchronized (ANIMS) {
return ANIMS.containsKey(pos.asLong());
}
}
/** Se llama cuando cambia el bloque (abrir/cerrar). */
public static void onBlockUpdate(BlockPos pos, BlockState oldState, BlockState newState) { public static void onBlockUpdate(BlockPos pos, BlockState oldState, BlockState newState) {
if (MC.world == null) return; if (MC.world == null) return;
Kind kind = kindOf(oldState, newState); Kind kind = kindOf(oldState, newState);
if (kind == null) { if (kind == null) {
synchronized (ANIMS) {
ANIMS.remove(pos.asLong()); ANIMS.remove(pos.asLong());
}
return; return;
} }
if (!isKindBlock(kind, newState)) {
removeKindAt(pos, kind);
return;
}
// DOOR: arrancamos solo desde la mitad LOWER para no duplicar.
if (kind == Kind.DOOR && newState.contains(DoorBlock.HALF)) {
if (newState.get(DoorBlock.HALF) == DoubleBlockHalf.UPPER) return;
}
boolean oldOpen = isOpen(oldState); boolean oldOpen = isOpen(oldState);
boolean newOpen = isOpen(newState); boolean newOpen = isOpen(newState);
if (oldOpen == newOpen) return; if (oldOpen == newOpen) return;
SddConfig cfg = SddConfigManager.get(); SddConfig cfg = SddConfigManager.get();
if (!isAnimationEnabled(cfg, kind)) { if (!isAnimationEnabled(cfg, kind)) {
// por seguridad, limpia este pos y (si es puerta) también su otra mitad removeKindAt(pos, kind);
removeWithPairIfDoor(pos, newState);
return; return;
} }
float speed = speedFor(cfg, kind); float speed = speedFor(cfg, kind);
if (speed <= 0.001f) speed = 1.0f; if (speed <= 0.001f) speed = 1.0f;
long startNs = System.nanoTime(); long startTick = MC.world.getTime();
if (kind == Kind.DOOR) { if (kind == Kind.DOOR) {
// IMPORTANTÍSIMO: startDoorAnimBothHalves(pos, newState, oldOpen, newOpen, speed, startTick);
// 1) animar SIEMPRE LAS 2 MITADES (upper+lower) para que no quede “puerta vanilla” encima } else {
// 2) si cfg.connectDoors está ON, arrancar también la puerta gemela con el MISMO startNs para que vayan a la vez
startDoorAnimationWithPairs(cfg, pos, oldOpen, newOpen, speed, startNs);
return;
}
// Trapdoor / Fence gate (1 bloque)
BlockState base = forceClosedModel(newState, kind); BlockState base = forceClosedModel(newState, kind);
putOrReplaceAnim(pos, base, kind, oldOpen, newOpen, speed, startNs); synchronized (ANIMS) {
ensureRerender(pos); ANIMS.put(pos.asLong(), new Anim(pos.toImmutable(), base, kind, oldOpen, newOpen, speed, startTick));
}
requestRerender(pos);
}
} }
// === Render === // === Render ===
public static void renderAll(Vec3d camPos, float tickDelta) { private static void renderAll(float tickDelta) {
if (MC.world == null || ANIMS.isEmpty()) return; if (MC.world == null || ANIMS.isEmpty()) return;
VertexConsumerProvider.Immediate consumers = MC.getBufferBuilders().getEntityVertexConsumers(); Vec3d camPos = MC.gameRenderer.getCamera().getPos();
MatrixStack matrices = new MatrixStack(); MatrixStack matrices = new MatrixStack();
VertexConsumerProvider.Immediate consumers = MC.getBufferBuilders().getEntityVertexConsumers();
long nowNs = System.nanoTime(); long worldTick = MC.world.getTime();
double nowTick = worldTick + (double) MathHelper.clamp(tickDelta, 0.0f, 1.0f);
for (Anim a : ANIMS.values()) { Anim[] snapshot;
float t = a.progress01(nowNs); synchronized (ANIMS) {
snapshot = ANIMS.values().toArray(new Anim[0]);
}
for (Anim a : snapshot) {
float t = a.progress01(nowTick);
renderOne(a, t, camPos, matrices, consumers); renderOne(a, t, camPos, matrices, consumers);
} }
consumers.draw(); consumers.draw();
cleanupFinished(nowNs); cleanupFinished(nowTick);
} }
// === Interno === private static void cleanupFinished(double nowTick) {
synchronized (ANIMS) {
var it = ANIMS.long2ObjectEntrySet().iterator();
while (it.hasNext()) {
var entry = it.next();
if (entry.getValue().isFinished(nowTick)) {
BlockPos pos = entry.getValue().pos;
it.remove();
requestRerender(pos);
}
}
}
}
private static void renderOne(Anim anim, float t, Vec3d camPos, MatrixStack matrices, VertexConsumerProvider consumers) { private static void renderOne(Anim anim, float t, Vec3d camPos, MatrixStack matrices, VertexConsumerProvider consumers) {
if (MC.world == null) return; if (MC.world == null) return;
@@ -129,7 +160,7 @@ public final class SddAnimator {
matrices.push(); matrices.push();
// Fijado al bloque (NO a la cámara): world -> camera-relative // Fijo en mundo: bloque - cÃÆÃ¡mara
matrices.translate( matrices.translate(
pos.getX() - camPos.x, pos.getX() - camPos.x,
pos.getY() - camPos.y, pos.getY() - camPos.y,
@@ -138,155 +169,45 @@ public final class SddAnimator {
float eased = easeInOut(t); float eased = easeInOut(t);
float angleDeg = lerpAngleDeg(anim.fromOpen, anim.toOpen, eased, anim.kind, state); float angleDeg = lerpAngleDeg(anim.fromOpen, anim.toOpen, eased, anim.kind, state);
applyTransform(anim.kind, state, angleDeg, matrices); applyTransform(anim.kind, state, angleDeg, matrices);
int light = WorldRenderer.getLightmapCoordinates((BlockRenderView) MC.world, pos); int light = WorldRenderer.getLightmapCoordinates((net.minecraft.world.BlockRenderView) MC.world, pos);
MC.getBlockRenderManager().renderBlockAsEntity(state, matrices, consumers, light, OverlayTexture.DEFAULT_UV); MC.getBlockRenderManager().renderBlockAsEntity(state, matrices, consumers, light, OverlayTexture.DEFAULT_UV);
matrices.pop(); matrices.pop();
} }
private static void cleanupFinished(long nowNs) { // === DOOR (dos mitades) ===
if (ANIMS.isEmpty() || MC.world == null) return;
// Cuando termina una animación, hay que forzar rerender para que el chunk vuelva a incluir el bloque vanilla final. private static void startDoorAnimBothHalves(BlockPos lowerPos, BlockState lowerNewState, boolean oldOpen, boolean newOpen, float speed, long startTick) {
ANIMS.long2ObjectEntrySet().removeIf(e -> { BlockState baseLower = forceClosedModel(lowerNewState, Kind.DOOR);
Anim a = e.getValue();
if (!a.isFinished(nowNs)) return false;
ensureRerender(a.pos);
return true;
});
}
private static void putOrReplaceAnim(BlockPos pos, BlockState base, Kind kind,
boolean fromOpen, boolean toOpen,
float speed, long startNs) {
Anim anim = new Anim(pos.toImmutable(), base, kind, fromOpen, toOpen, speed, startNs);
ANIMS.put(pos.asLong(), anim);
}
private static void removeWithPairIfDoor(BlockPos pos, BlockState state) {
ANIMS.remove(pos.asLong());
if (!(state.getBlock() instanceof DoorBlock) || MC.world == null) return;
BlockPos other = otherDoorHalfPos(pos, state);
if (other != null) ANIMS.remove(other.asLong());
}
private static void startDoorAnimationWithPairs(SddConfig cfg, BlockPos anyHalfPos,
boolean fromOpen, boolean toOpen,
float speed, long startNs) {
if (MC.world == null) return;
// Normaliza a LOWER para encontrar gemela de doble puerta de forma estable
BlockPos lowerPos = anyHalfPos;
BlockState anyStateNow = MC.world.getBlockState(anyHalfPos);
if (!(anyStateNow.getBlock() instanceof DoorBlock)) return;
if (anyStateNow.get(DoorBlock.HALF) == DoubleBlockHalf.UPPER) {
lowerPos = anyHalfPos.down();
}
BlockState lowerState = MC.world.getBlockState(lowerPos);
if (!(lowerState.getBlock() instanceof DoorBlock)) {
// fallback: al menos animar la mitad recibida
putOrReplaceAnim(anyHalfPos, forceClosedModel(anyStateNow, Kind.DOOR), Kind.DOOR, fromOpen, toOpen, speed, startNs);
ensureRerender(anyHalfPos);
return;
}
// 1) Esta puerta: lower + upper
startDoorBothHalves(lowerPos, lowerState, fromOpen, toOpen, speed, startNs);
// 2) Doble puerta (gemela), sincronizada
if (cfg.connectDoors) {
BlockPos otherLower = findDoubleDoorOtherLower(lowerPos, lowerState);
if (otherLower != null) {
BlockState otherLowerState = MC.world.getBlockState(otherLower);
// Solo si sigue siendo puerta
if (otherLowerState.getBlock() instanceof DoorBlock) {
startDoorBothHalves(otherLower, otherLowerState, fromOpen, toOpen, speed, startNs);
// Forzamos rerender ya, aunque la gemela cambie un tick después: evita ver la puerta vanilla encima.
ensureRerender(otherLower);
BlockPos otherUpper = otherLower.up();
ensureRerender(otherUpper);
}
}
}
// Forzamos rerender de esta puerta ya
ensureRerender(lowerPos);
ensureRerender(lowerPos.up());
}
private static void startDoorBothHalves(BlockPos lowerPos, BlockState lowerState,
boolean fromOpen, boolean toOpen,
float speed, long startNs) {
if (MC.world == null) return;
// LOWER
BlockState baseLower = forceClosedModel(lowerState, Kind.DOOR);
putOrReplaceAnim(lowerPos, baseLower, Kind.DOOR, fromOpen, toOpen, speed, startNs);
// UPPER (si existe)
BlockPos upperPos = lowerPos.up(); BlockPos upperPos = lowerPos.up();
BlockState upperState = MC.world.getBlockState(upperPos); BlockState baseUpper = baseLower.with(DoorBlock.HALF, DoubleBlockHalf.UPPER);
if (upperState.getBlock() instanceof DoorBlock) {
BlockState baseUpper = forceClosedModel(upperState, Kind.DOOR); Anim aLower = new Anim(lowerPos.toImmutable(), baseLower, Kind.DOOR, oldOpen, newOpen, speed, startTick);
putOrReplaceAnim(upperPos, baseUpper, Kind.DOOR, fromOpen, toOpen, speed, startNs); Anim aUpper = new Anim(upperPos.toImmutable(), baseUpper, Kind.DOOR, oldOpen, newOpen, speed, startTick);
synchronized (ANIMS) {
ANIMS.put(lowerPos.asLong(), aLower);
ANIMS.put(upperPos.asLong(), aUpper);
}
requestRerender(lowerPos);
requestRerender(upperPos);
}
private static void removeKindAt(BlockPos pos, Kind kind) {
synchronized (ANIMS) {
ANIMS.remove(pos.asLong());
if (kind == Kind.DOOR) {
ANIMS.remove(pos.up().asLong());
ANIMS.remove(pos.down().asLong());
}
} }
} }
/** // === ÃÆÃngulos y transforms ===
* Encuentra la otra puerta (LOWER) de una doble puerta.
* Regla:
* - misma FACING
* - hinge opuesto
* - vecina en el lado “no bisagra” (donde se juntan)
*/
private static BlockPos findDoubleDoorOtherLower(BlockPos lowerPos, BlockState lowerState) {
if (MC.world == null) return null;
if (!(lowerState.getBlock() instanceof DoorBlock)) return null;
if (lowerState.get(DoorBlock.HALF) != DoubleBlockHalf.LOWER) return null;
Direction facing = lowerState.get(DoorBlock.FACING);
DoorHinge hinge = lowerState.get(DoorBlock.HINGE);
// Si mi bisagra está a la IZQ, mi “lado de unión” es a la DCHA (clockwise), y viceversa.
Direction joinSide = (hinge == DoorHinge.LEFT) ? facing.rotateYClockwise()
: facing.rotateYCounterclockwise();
BlockPos otherLower = lowerPos.offset(joinSide);
BlockState other = MC.world.getBlockState(otherLower);
if (!(other.getBlock() instanceof DoorBlock)) return null;
if (other.get(DoorBlock.HALF) != DoubleBlockHalf.LOWER) return null;
if (other.get(DoorBlock.FACING) != facing) return null;
DoorHinge otherHinge = other.get(DoorBlock.HINGE);
if (otherHinge == hinge) return null; // deben ser opuestas
return otherLower;
}
private static BlockPos otherDoorHalfPos(BlockPos pos, BlockState state) {
if (!(state.getBlock() instanceof DoorBlock)) return null;
return (state.get(DoorBlock.HALF) == DoubleBlockHalf.UPPER) ? pos.down() : pos.up();
}
private static void ensureRerender(BlockPos pos) {
if (MC.world == null) return;
// Esta existe (la estás mixineando). Esto fuerza al motor a reconstruir el chunk.
World w = MC.world;
BlockState s = w.getBlockState(pos);
w.scheduleBlockRerenderIfNeeded(pos, s, s);
}
private static float lerpAngleDeg(boolean fromOpen, boolean toOpen, float t, Kind kind, BlockState state) { private static float lerpAngleDeg(boolean fromOpen, boolean toOpen, float t, Kind kind, BlockState state) {
float a = angleFor(kind, state, fromOpen); float a = angleFor(kind, state, fromOpen);
@@ -297,30 +218,14 @@ public final class SddAnimator {
private static float angleFor(Kind kind, BlockState state, boolean open) { private static float angleFor(Kind kind, BlockState state, boolean open) {
if (!open) return 0.0f; if (!open) return 0.0f;
switch (kind) { return switch (kind) {
case DOOR -> { case DOOR -> {
Direction facing = state.get(DoorBlock.FACING);
DoorHinge hinge = state.get(DoorBlock.HINGE); DoorHinge hinge = state.get(DoorBlock.HINGE);
yield (hinge == DoorHinge.RIGHT) ? -90.0f : 90.0f;
// Igual que vanilla (en shapes): al abrir, la “dirección efectiva” rota ±90 según hinge.
Direction openDir = (hinge == DoorHinge.LEFT) ? facing.rotateYClockwise()
: facing.rotateYCounterclockwise();
float yawClosed = Direction.getHorizontalDegreesOrThrow(facing);
float yawOpen = Direction.getHorizontalDegreesOrThrow(openDir);
return MathHelper.wrapDegrees(yawOpen - yawClosed); // +90 o -90
} }
case TRAPDOOR -> { case TRAPDOOR -> 90.0f;
// (lo afinamos luego) 90º case FENCE_GATE -> 90.0f;
return 90.0f; };
}
case FENCE_GATE -> {
// (lo afinamos luego) 90º
return 90.0f;
}
}
return 0.0f;
} }
private static void applyTransform(Kind kind, BlockState state, float angleDeg, MatrixStack matrices) { private static void applyTransform(Kind kind, BlockState state, float angleDeg, MatrixStack matrices) {
@@ -331,37 +236,130 @@ public final class SddAnimator {
} }
} }
/**
* FIX del pivote:
* Estabas rotando alrededor de una “puntaâ€Ã (esquina). Una puerta real rota alrededor de la lÃÆÃ­nea de bisagra:
* - Coordenada del eje de bisagra (hingeSide): en el BORDE del modelo (min/max del bounding box)
* - Coordenada perpendicular: en el CENTRO del modelo (centro del bounding box)
*
* Esto quita el efecto de que la animaciÃÆÃ³n “empiece por encima/encimaâ€Ã y que parezca que se desplaza.
*/
private static void transformDoor(BlockState state, float angleDeg, MatrixStack matrices) { private static void transformDoor(BlockState state, float angleDeg, MatrixStack matrices) {
if (MC.world == null) return;
Direction facing = state.get(DoorBlock.FACING); Direction facing = state.get(DoorBlock.FACING);
DoorHinge hinge = state.get(DoorBlock.HINGE); DoorHinge hinge = state.get(DoorBlock.HINGE);
// Bisagra en el borde IZQ/DCHA relativo a facing Direction hingeSide = (hinge == DoorHinge.RIGHT)
Direction hingeSide = (hinge == DoorHinge.LEFT) ? facing.rotateYCounterclockwise() ? facing.rotateYClockwise()
: facing.rotateYClockwise(); : facing.rotateYCounterclockwise();
float pivotX = (hingeSide == Direction.EAST) ? 1.0f : (hingeSide == Direction.WEST ? 0.0f : 0.5f); Box bb = state.getOutlineShape(MC.world, BlockPos.ORIGIN, ShapeContext.absent()).getBoundingBox();
float pivotZ = (hingeSide == Direction.SOUTH) ? 1.0f : (hingeSide == Direction.NORTH ? 0.0f : 0.5f);
float cx = (float) ((bb.minX + bb.maxX) * 0.5);
float cz = (float) ((bb.minZ + bb.maxZ) * 0.5);
float pivotX = cx;
float pivotZ = cz;
switch (hingeSide) {
case EAST -> pivotX = (float) bb.maxX;
case WEST -> pivotX = (float) bb.minX;
case SOUTH -> pivotZ = (float) bb.maxZ;
case NORTH -> pivotZ = (float) bb.minZ;
default -> {
pivotX = cx;
pivotZ = cz;
}
}
float thickness = (facing == Direction.NORTH || facing == Direction.SOUTH)
? (float) (bb.maxZ - bb.minZ)
: (float) (bb.maxX - bb.minX);
float halfT = thickness * 0.5f;
float dX = 0.0f;
float dZ = 0.0f;
switch (facing) {
case NORTH -> dZ = halfT;
case SOUTH -> dZ = -halfT;
case WEST -> dX = halfT;
case EAST -> dX = -halfT;
default -> {
dX = 0.0f;
dZ = 0.0f;
}
}
double rad = Math.toRadians(angleDeg);
float cos = (float) Math.cos(rad);
float sin = (float) Math.sin(rad);
float rotDX = dX * cos - dZ * sin;
float rotDZ = dX * sin + dZ * cos;
float shiftX = dX - rotDX;
float shiftZ = dZ - rotDZ;
matrices.translate(shiftX, 0.0f, shiftZ);
matrices.translate(pivotX, 0.0f, pivotZ); matrices.translate(pivotX, 0.0f, pivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(angleDeg)); matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(angleDeg));
matrices.translate(-pivotX, 0.0f, -pivotZ); matrices.translate(-pivotX, 0.0f, -pivotZ);
} }
private static void transformTrapdoor(BlockState state, float angleDeg, MatrixStack matrices) { // (trapdoors/gates luego los ajustamos)
private static void transformTrapdoor(BlockState state, float baseAngleDeg, MatrixStack matrices) {
if (MC.world == null) return;
Direction facing = state.get(TrapdoorBlock.FACING); Direction facing = state.get(TrapdoorBlock.FACING);
BlockHalf half = state.get(TrapdoorBlock.HALF);
float pivotX = (facing == Direction.EAST) ? 1.0f : (facing == Direction.WEST ? 0.0f : 0.5f); VoxelShape collShape = state.getCollisionShape(MC.world, BlockPos.ORIGIN, ShapeContext.absent());
float pivotZ = (facing == Direction.SOUTH) ? 1.0f : (facing == Direction.NORTH ? 0.0f : 0.5f); Box bb = collShape.isEmpty()
? state.getOutlineShape(MC.world, BlockPos.ORIGIN, ShapeContext.absent()).getBoundingBox()
: collShape.getBoundingBox();
matrices.translate(pivotX, 0.5f, pivotZ); float angle;
switch (facing) {
case NORTH -> angle = baseAngleDeg;
case SOUTH -> angle = -baseAngleDeg;
case EAST -> angle = baseAngleDeg;
case WEST -> angle = -baseAngleDeg;
default -> angle = baseAngleDeg;
}
if (half == BlockHalf.TOP) angle = -angle;
float pivotX = (float) ((bb.minX + bb.maxX) * 0.5);
float pivotZ = (float) ((bb.minZ + bb.maxZ) * 0.5);
Direction hingeSide = facing.getOpposite();
switch (hingeSide) {
case NORTH -> pivotZ = (float) bb.minZ;
case SOUTH -> pivotZ = (float) bb.maxZ;
case WEST -> pivotX = (float) bb.minX;
case EAST -> pivotX = (float) bb.maxX;
default -> {
pivotX = (float) ((bb.minX + bb.maxX) * 0.5);
pivotZ = (float) ((bb.minZ + bb.maxZ) * 0.5);
}
}
float thickness = (float) (bb.maxY - bb.minY);
float halfT = thickness > 0.0f ? thickness * 0.5f : (3.0f / 32.0f);
float pivotYClosed = (half == BlockHalf.TOP) ? (float) bb.maxY - halfT : (float) bb.minY + halfT;
float pivotYOpen = (half == BlockHalf.TOP) ? (float) bb.maxY : (float) bb.minY;
float progress = MathHelper.clamp(Math.abs(angle) / 90.0f, 0.0f, 1.0f);
float pivotY = MathHelper.lerp(progress, pivotYClosed, pivotYOpen);
float pivotXInterp = pivotX;
float pivotZInterp = pivotZ;
matrices.translate(pivotXInterp, pivotY, pivotZInterp);
if (facing == Direction.NORTH || facing == Direction.SOUTH) { if (facing == Direction.NORTH || facing == Direction.SOUTH) {
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(angleDeg)); matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(angle));
} else { } else {
matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(-angleDeg)); matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(angle));
} }
matrices.translate(-pivotX, -0.5f, -pivotZ); matrices.translate(-pivotXInterp, -pivotY, -pivotZInterp);
} }
private static void transformFenceGate(BlockState state, float angleDeg, MatrixStack matrices) { private static void transformFenceGate(BlockState state, float angleDeg, MatrixStack matrices) {
@@ -370,6 +368,8 @@ public final class SddAnimator {
matrices.translate(-0.5f, 0.0f, -0.5f); matrices.translate(-0.5f, 0.0f, -0.5f);
} }
// === Utilidades ===
private static BlockState forceClosedModel(BlockState s, Kind kind) { private static BlockState forceClosedModel(BlockState s, Kind kind) {
return switch (kind) { return switch (kind) {
case DOOR -> s.with(DoorBlock.OPEN, false); case DOOR -> s.with(DoorBlock.OPEN, false);
@@ -378,6 +378,30 @@ public final class SddAnimator {
}; };
} }
private static boolean isKindBlock(Kind kind, BlockState state) {
Block b = state.getBlock();
return switch (kind) {
case DOOR -> b instanceof DoorBlock;
case TRAPDOOR -> b instanceof TrapdoorBlock;
case FENCE_GATE -> b instanceof FenceGateBlock;
};
}
private static void requestRerender(BlockPos pos) {
if (MC.worldRenderer == null || MC.world == null) return;
BlockState st = MC.world.getBlockState(pos);
MC.worldRenderer.updateBlock(MC.world, pos, st, st, 0);
MC.worldRenderer.scheduleBlockRenders(
pos.getX(), pos.getY(), pos.getZ(),
pos.getX(), pos.getY(), pos.getZ()
);
MC.worldRenderer.scheduleChunkRender(
pos.getX() >> 4,
pos.getY() >> 4,
pos.getZ() >> 4
);
}
private static boolean isOpen(BlockState s) { private static boolean isOpen(BlockState s) {
Block b = s.getBlock(); Block b = s.getBlock();
if (b instanceof DoorBlock) return s.get(DoorBlock.OPEN); if (b instanceof DoorBlock) return s.get(DoorBlock.OPEN);
@@ -404,7 +428,7 @@ public final class SddAnimator {
return switch (kind) { return switch (kind) {
case DOOR -> cfg.animateDoors; case DOOR -> cfg.animateDoors;
case TRAPDOOR -> cfg.animateTrapdoors; case TRAPDOOR -> cfg.animateTrapdoors;
case FENCE_GATE -> cfg.animateFenceGates; case FENCE_GATE -> getBool(cfg, "animateFenceGates", false);
}; };
} }
@@ -412,14 +436,43 @@ public final class SddAnimator {
return switch (kind) { return switch (kind) {
case DOOR -> cfg.doorSpeed; case DOOR -> cfg.doorSpeed;
case TRAPDOOR -> cfg.trapdoorSpeed; case TRAPDOOR -> cfg.trapdoorSpeed;
case FENCE_GATE -> cfg.fenceGateSpeed; case FENCE_GATE -> getFloat(cfg, "fenceGateSpeed", 1.0f);
}; };
} }
private static float easeInOut(float t) { private static float easeInOut(float t) {
return t * t * (3.0f - 2.0f * t); // smoothstep return t * t * (3.0f - 2.0f * t);
} }
// === Reflect helpers (por si el campo no existe) ===
private static boolean getBool(Object obj, String field, boolean def) {
try {
Field f = obj.getClass().getDeclaredField(field);
f.setAccessible(true);
Object v = f.get(obj);
return (v instanceof Boolean) ? (Boolean) v : def;
} catch (Throwable ignored) {
return def;
}
}
private static float getFloat(Object obj, String field, float def) {
try {
Field f = obj.getClass().getDeclaredField(field);
f.setAccessible(true);
Object v = f.get(obj);
if (v instanceof Float) return (Float) v;
if (v instanceof Double) return ((Double) v).floatValue();
if (v instanceof Number) return ((Number) v).floatValue();
return def;
} catch (Throwable ignored) {
return def;
}
}
// === Tipos ===
public enum Kind { DOOR, TRAPDOOR, FENCE_GATE } public enum Kind { DOOR, TRAPDOOR, FENCE_GATE }
private static final class Anim { private static final class Anim {
@@ -428,35 +481,34 @@ public final class SddAnimator {
final Kind kind; final Kind kind;
final boolean fromOpen; final boolean fromOpen;
final boolean toOpen; final boolean toOpen;
final float speed;
final long startNs;
final long durationNs;
Anim(BlockPos pos, BlockState baseState, Kind kind, final double startTick;
boolean fromOpen, boolean toOpen, float speed, long startNs) { final double durationTicks;
Anim(BlockPos pos, BlockState baseState, Kind kind, boolean fromOpen, boolean toOpen, float speed, long startTick) {
this.pos = pos; this.pos = pos;
this.baseState = baseState; this.baseState = baseState;
this.kind = kind; this.kind = kind;
this.fromOpen = fromOpen; this.fromOpen = fromOpen;
this.toOpen = toOpen; this.toOpen = toOpen;
this.speed = speed;
this.startNs = startNs;
float dur = BASE_DURATION_S / Math.max(0.001f, speed); double durS = BASE_DURATION_S / speed;
if (dur < MIN_DURATION_S) dur = MIN_DURATION_S; if (durS < 0.05) durS = 0.05;
this.durationNs = (long) (dur * 1_000_000_000L);
this.startTick = (double) startTick;
this.durationTicks = Math.max(1.0, durS * 20.0);
} }
float progress01(long nowNs) { float progress01(double nowTick) {
long dt = nowNs - startNs; double t = (nowTick - startTick) / durationTicks;
if (dt <= 0) return 0.0f; if (t <= 0.0) return 0.0f;
if (dt >= durationNs) return 1.0f; if (t >= 1.0) return 1.0f;
return (float) dt / (float) durationNs; return (float) t;
} }
boolean isFinished(long nowNs) { boolean isFinished(double nowTick) {
return nowNs - startNs >= durationNs; return (nowTick - startTick) >= durationTicks;
} }
} }
} }

View File

@@ -0,0 +1,62 @@
package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.block.BlockModelRenderer;
import net.minecraft.client.render.model.BlockModelPart;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockRenderView;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
@Mixin(BlockModelRenderer.class)
public class BlockModelRendererMixin {
@Inject(
method = "render(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$render(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
@Inject(
method = "renderSmooth(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderSmooth(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
@Inject(
method = "renderFlat(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderFlat(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
}

View File

@@ -11,6 +11,7 @@ import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List; import java.util.List;
@@ -20,7 +21,8 @@ public class BlockRenderManagerMixin {
@Inject( @Inject(
method = "renderBlock(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/BlockRenderView;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZLjava/util/List;)V", method = "renderBlock(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/BlockRenderView;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZLjava/util/List;)V",
at = @At("HEAD"), at = @At("HEAD"),
cancellable = true cancellable = true,
require = 0
) )
private void sdd$renderBlock(BlockState state, BlockPos pos, BlockRenderView world, private void sdd$renderBlock(BlockState state, BlockPos pos, BlockRenderView world,
MatrixStack matrices, VertexConsumer vertexConsumer, MatrixStack matrices, VertexConsumer vertexConsumer,
@@ -30,4 +32,19 @@ public class BlockRenderManagerMixin {
ci.cancel(); ci.cancel();
} }
} }
@Inject(
method = "renderBlock(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/BlockRenderView;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;Z)Z",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderBlock(BlockState state, BlockPos pos, BlockRenderView world,
MatrixStack matrices, VertexConsumer vertexConsumer,
boolean cull, CallbackInfoReturnable<Boolean> cir) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
cir.setReturnValue(false);
cir.cancel();
}
}
} }

View File

@@ -0,0 +1,23 @@
package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.render.chunk.ChunkRendererRegion;
import net.minecraft.util.math.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(ChunkRendererRegion.class)
public class ChunkRendererRegionMixin {
@Inject(method = "getBlockState", at = @At("HEAD"), cancellable = true)
private void sdd$getBlockState(BlockPos pos, CallbackInfoReturnable<BlockState> cir) {
if (SddAnimator.isAnimatingAt(pos)) {
cir.setReturnValue(Blocks.AIR.getDefaultState());
cir.cancel();
}
}
}

View File

@@ -4,7 +4,9 @@
"compatibilityLevel": "JAVA_21", "compatibilityLevel": "JAVA_21",
"client": [ "client": [
"client.ClientWorldMixin", "client.ClientWorldMixin",
"client.BlockRenderManagerMixin" "client.BlockRenderManagerMixin",
"client.BlockModelRendererMixin",
"client.ChunkRendererRegionMixin"
], ],
"injectors": { "injectors": {
"defaultRequire": 1 "defaultRequire": 1