update license

This commit is contained in:
2026-01-01 12:46:14 +01:00
parent e6c74ecded
commit 04f58b17da
4 changed files with 68 additions and 403 deletions

View File

@@ -1,10 +1,11 @@
package com.straice.smoothdoors;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.fabricmc.api.ClientModInitializer;
public class SmoothDoubleDoorsClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
// No-op: hooks handled by mixins/events
SddAnimator.initClientHooks();
}
}

View File

@@ -3,6 +3,7 @@ package com.straice.smoothdoors.client.anim;
import com.straice.smoothdoors.config.SddConfig;
import com.straice.smoothdoors.config.SddConfigManager;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
import net.minecraft.block.*;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.block.enums.DoorHinge;
@@ -13,6 +14,7 @@ import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.*;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.BlockRenderView;
public final class SddAnimator {
@@ -24,16 +26,31 @@ public final class SddAnimator {
private static final Long2ObjectOpenHashMap<Anim> ANIMS = new Long2ObjectOpenHashMap<>();
private static boolean hooksInit = false;
private static long lastNs = 0L;
private SddAnimator() {}
// === API que te piden los mixins ===
// === Hook de render (NO mixin a WorldRenderer) ===
public static void initClientHooks() {
if (hooksInit) return;
hooksInit = true;
WorldRenderEvents.LAST.register(ctx -> {
if (MC.world == null) return;
Vec3d camPos = ctx.camera().getPos();
renderAll(camPos);
});
}
// === API usada por mixins ===
/** Se usa en BlockRenderManagerMixin para ocultar el bloque vanilla mientras animamos. */
public static boolean shouldHideInChunk(BlockPos pos, BlockState state) {
return ANIMS.containsKey(pos.asLong());
}
/** Se usa para arrancar/parar animaciones cuando cambia un bloque. */
/** Se usa en ClientWorldMixin para arrancar/parar animaciones al cambiar OPEN. */
public static void onBlockUpdate(BlockPos pos, BlockState oldState, BlockState newState) {
Kind kind = kindOf(oldState, newState);
if (kind == null) {
@@ -54,18 +71,20 @@ public final class SddAnimator {
float speed = speedFor(cfg, kind);
if (speed <= 0.001f) speed = 1.0f;
// Renderizamos SIEMPRE el modelo "cerrado" y nosotros aplicamos la rotación.
// Renderizamos SIEMPRE el modelo "cerrado" y aplicamos rotación nosotros.
BlockState base = forceClosedModel(newState, kind);
Anim anim = new Anim(pos.toImmutable(), base, kind, oldOpen, newOpen, speed);
ANIMS.put(pos.asLong(), anim);
}
/** Render con tickDelta explícito. */
public static void renderAll(Vec3d camPos, float tickDelta) {
// === Render ===
/** Render por frame (se llama desde WorldRenderEvents). */
public static void renderAll(Vec3d camPos) {
if (ANIMS.isEmpty() || MC.world == null) return;
tick(tickDelta);
tickByTime();
VertexConsumerProvider.Immediate consumers = MC.getBufferBuilders().getEntityVertexConsumers();
MatrixStack matrices = new MatrixStack();
@@ -74,24 +93,20 @@ public final class SddAnimator {
renderOne(a, camPos, matrices, consumers);
}
consumers.draw();
consumers.draw(); // flush
cleanupFinished();
}
/** Overload por compat si algún sitio llama sin tickDelta. */
public static void renderAll(Vec3d camPos) {
float tickDelta = 0.0f;
if (MC != null) {
// En 1.21.x normalmente es esto:
tickDelta = MC.getRenderTickCounter().getTickProgress(true);
}
renderAll(camPos, tickDelta);
}
// === Interno ===
private static void tick(float tickDelta) {
float dt = (1.0f / 20.0f) * MathHelper.clamp(tickDelta, 0.0f, 1.0f);
private static void tickByTime() {
long now = System.nanoTime();
if (lastNs == 0L) lastNs = now;
float dt = (now - lastNs) / 1_000_000_000.0f;
lastNs = now;
// cap por si hay alt-tab / lag
dt = MathHelper.clamp(dt, 0.0f, 0.10f);
for (Anim a : ANIMS.values()) {
float duration = BASE_DURATION_S / a.speed;
@@ -113,6 +128,8 @@ public final class SddAnimator {
BlockState state = anim.baseState;
matrices.push();
// Fijo al bloque (no “pegado” a la cámara): worldPos - camPos
matrices.translate(
pos.getX() - camPos.x,
pos.getY() - camPos.y,
@@ -182,11 +199,13 @@ public final class SddAnimator {
float pivotZ = facing.getOffsetZ() == 1 ? 1.0f : (facing.getOffsetZ() == -1 ? 0.0f : 0.5f);
matrices.translate(pivotX, 0.5f, pivotZ);
if (facing == Direction.NORTH || facing == Direction.SOUTH) {
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(angleDeg));
} else {
matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(-angleDeg));
}
matrices.translate(-pivotX, -0.5f, -pivotZ);
}
@@ -230,7 +249,7 @@ public final class SddAnimator {
return switch (kind) {
case DOOR -> cfg.animateDoors;
case TRAPDOOR -> cfg.animateTrapdoors;
case FENCE_GATE -> cfg.animateFenceGates; // debe existir en tu config
case FENCE_GATE -> cfg.animateFenceGates;
};
}
@@ -238,7 +257,7 @@ public final class SddAnimator {
return switch (kind) {
case DOOR -> cfg.doorSpeed;
case TRAPDOOR -> cfg.trapdoorSpeed;
case FENCE_GATE -> cfg.fenceGateSpeed; // debe existir en tu config
case FENCE_GATE -> cfg.fenceGateSpeed;
};
}

View File

@@ -2,21 +2,18 @@ package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(World.class)
public class WorldMixin {
@Mixin(ClientWorld.class)
public class ClientWorldMixin {
@Inject(
method = "scheduleBlockRerenderIfNeeded(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;)V",
at = @At("HEAD")
)
private void sdd$onRerender(BlockPos pos, BlockState oldState, BlockState newState, CallbackInfo ci) {
@Inject(method = "updateListeners", at = @At("TAIL"))
private void sdd$updateListeners(BlockPos pos, BlockState oldState, BlockState newState, int flags, CallbackInfo ci) {
SddAnimator.onBlockUpdate(pos, oldState, newState);
}
}