This commit is contained in:
2026-01-01 12:12:19 +01:00
parent 0e058e284e
commit e6c74ecded
6 changed files with 202 additions and 314 deletions

View File

@@ -3,8 +3,8 @@ package com.straice.smoothdoors;
import net.fabricmc.api.ClientModInitializer;
public class SmoothDoubleDoorsClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
// This entrypoint is suitable for setting up client-specific logic, such as rendering.
}
}
@Override
public void onInitializeClient() {
// No-op: hooks handled by mixins/events
}
}

View File

@@ -2,339 +2,270 @@ package com.straice.smoothdoors.client.anim;
import com.straice.smoothdoors.config.SddConfig;
import com.straice.smoothdoors.config.SddConfigManager;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.DoorBlock;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.block.TrapdoorBlock;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.block.*;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.block.enums.DoubleBlockHalf;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.*;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.Vec3d;
import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import net.minecraft.world.BlockRenderView;
public final class SddAnimator {
public enum Kind {
DOOR,
TRAPDOOR,
FENCE_GATE
}
private static final MinecraftClient MC = MinecraftClient.getInstance();
private static final Map<BlockPos, Anim> ANIMS = new ConcurrentHashMap<>();
private static long lastNs = -1L;
// Duración base (segundos) a speed=1.0x
private static final float BASE_DURATION_S = 0.35f;
private static final Long2ObjectOpenHashMap<Anim> ANIMS = new Long2ObjectOpenHashMap<>();
private SddAnimator() {}
private static final class Anim {
final BlockPos pos;
final Kind kind;
final boolean toOpen;
float time; // seconds
final BlockState baseClosed; // state renderizado (cerrado) al que aplicamos la rotación
// === API que te piden los mixins ===
Anim(BlockPos pos, Kind kind, boolean toOpen, BlockState baseClosed) {
this.pos = pos;
this.kind = kind;
this.toOpen = toOpen;
this.baseClosed = baseClosed;
this.time = 0f;
}
/** Se usa en BlockRenderManagerMixin para ocultar el bloque vanilla mientras animamos. */
public static boolean shouldHideInChunk(BlockPos pos, BlockState state) {
return ANIMS.containsKey(pos.asLong());
}
// ========= API (llamada desde mixins) =========
/** Se usa para arrancar/parar animaciones cuando cambia un bloque. */
public static void onBlockUpdate(BlockPos pos, BlockState oldState, BlockState newState) {
Kind kNew = kindOf(newState);
if (kNew == null) {
ANIMS.remove(pos);
Kind kind = kindOf(oldState, newState);
if (kind == null) {
ANIMS.remove(pos.asLong());
return;
}
if (!newState.contains(Properties.OPEN)) return;
boolean oldOpen = oldState.contains(Properties.OPEN) && oldState.get(Properties.OPEN);
boolean newOpen = newState.get(Properties.OPEN);
boolean oldOpen = isOpen(oldState);
boolean newOpen = isOpen(newState);
if (oldOpen == newOpen) return;
MinecraftClient client = MinecraftClient.getInstance();
if (client.world == null) return;
// Door: animar lower+upper
if (kNew == Kind.DOOR && newState.getBlock() instanceof DoorBlock && newState.contains(Properties.DOUBLE_BLOCK_HALF)) {
DoubleBlockHalf half = newState.get(Properties.DOUBLE_BLOCK_HALF);
BlockPos basePos = (half == DoubleBlockHalf.UPPER) ? pos.down() : pos;
BlockState lower = client.world.getBlockState(basePos);
BlockState upper = client.world.getBlockState(basePos.up());
BlockState lowerClosed = (lower.getBlock() instanceof DoorBlock && lower.contains(Properties.OPEN))
? lower.with(Properties.OPEN, false)
: newState.with(Properties.OPEN, false).with(Properties.DOUBLE_BLOCK_HALF, DoubleBlockHalf.LOWER);
BlockState upperClosed = (upper.getBlock() instanceof DoorBlock && upper.contains(Properties.OPEN))
? upper.with(Properties.OPEN, false)
: newState.with(Properties.OPEN, false).with(Properties.DOUBLE_BLOCK_HALF, DoubleBlockHalf.UPPER);
startAnim(basePos, Kind.DOOR, newOpen, lowerClosed);
startAnim(basePos.up(), Kind.DOOR, newOpen, upperClosed);
SddConfig cfg = SddConfigManager.get();
if (!isAnimationEnabled(cfg, kind)) {
ANIMS.remove(pos.asLong());
return;
}
// Trapdoor / Fence gate
startAnim(pos, kNew, newOpen, newState.with(Properties.OPEN, false));
float speed = speedFor(cfg, kind);
if (speed <= 0.001f) speed = 1.0f;
// Renderizamos SIEMPRE el modelo "cerrado" y nosotros aplicamos la rotación.
BlockState base = forceClosedModel(newState, kind);
Anim anim = new Anim(pos.toImmutable(), base, kind, oldOpen, newOpen, speed);
ANIMS.put(pos.asLong(), anim);
}
/**
* Si devuelve true, el mixin que renderiza chunks debe "ocultar" el bloque real para que
* sólo se vea el animado.
*/
public static boolean shouldHideInChunk(BlockPos pos, BlockState state) {
Anim a = ANIMS.get(pos);
if (a == null) return false;
if (kindOf(state) != a.kind) return false;
/** Render con tickDelta explícito. */
public static void renderAll(Vec3d camPos, float tickDelta) {
if (ANIMS.isEmpty() || MC.world == null) return;
SddConfig cfg = SddConfigManager.get();
return isEnabled(cfg, a.kind);
}
tick(tickDelta);
/**
* Llamar cada frame desde WorldRendererMixin, pasando camera.getPos().
*/
public static void renderAll(Vec3d camPos) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.world == null) {
ANIMS.clear();
lastNs = -1L;
return;
}
VertexConsumerProvider.Immediate consumers = MC.getBufferBuilders().getEntityVertexConsumers();
MatrixStack matrices = new MatrixStack();
float dt = frameDtSeconds();
if (ANIMS.isEmpty()) return;
SddConfig cfg = SddConfigManager.get();
BlockRenderManager brm = client.getBlockRenderManager();
VertexConsumerProvider.Immediate consumers = client.getBufferBuilders().getEntityVertexConsumers();
Iterator<Map.Entry<BlockPos, Anim>> it = ANIMS.entrySet().iterator();
while (it.hasNext()) {
Anim a = it.next().getValue();
if (!isEnabled(cfg, a.kind)) {
it.remove();
continue;
}
float speed = getSpeed(cfg, a.kind);
float baseDuration = switch (a.kind) {
case DOOR -> 0.18f;
case TRAPDOOR -> 0.16f;
case FENCE_GATE -> 0.16f;
};
float dur = baseDuration / Math.max(0.05f, speed);
a.time += dt;
float t = (dur <= 0f) ? 1f : (a.time / dur);
if (t > 1f) t = 1f;
float eased = smoothStep(t);
float open01 = a.toOpen ? eased : (1f - eased);
renderOne(client, brm, consumers, camPos, a, open01);
if (t >= 1f) it.remove();
for (Anim a : ANIMS.values()) {
renderOne(a, camPos, matrices, consumers);
}
consumers.draw();
cleanupFinished();
}
// ========= Render =========
/** Overload por compat si algún sitio llama sin tickDelta. */
public static void renderAll(Vec3d camPos) {
float tickDelta = 0.0f;
if (MC != null) {
// En 1.21.x normalmente es esto:
tickDelta = MC.getRenderTickCounter().getTickProgress(true);
}
renderAll(camPos, tickDelta);
}
private static void renderOne(MinecraftClient client,
BlockRenderManager brm,
VertexConsumerProvider.Immediate consumers,
Vec3d camPos,
Anim a,
float open01) {
// === Interno ===
BlockState worldState = client.world.getBlockState(a.pos);
if (kindOf(worldState) != a.kind) return;
private static void tick(float tickDelta) {
float dt = (1.0f / 20.0f) * MathHelper.clamp(tickDelta, 0.0f, 1.0f);
MatrixStack matrices = new MatrixStack();
for (Anim a : ANIMS.values()) {
float duration = BASE_DURATION_S / a.speed;
if (duration < 0.05f) duration = 0.05f;
// CLAVE: coordenadas relativas a cámara
float step = dt / duration;
a.t = MathHelper.clamp(a.t + step, 0.0f, 1.0f);
}
}
private static void cleanupFinished() {
ANIMS.long2ObjectEntrySet().removeIf(e -> e.getValue().t >= 1.0f);
}
private static void renderOne(Anim anim, Vec3d camPos, MatrixStack matrices, VertexConsumerProvider consumers) {
if (MC.world == null) return;
BlockPos pos = anim.pos;
BlockState state = anim.baseState;
matrices.push();
matrices.translate(
a.pos.getX() - camPos.x,
a.pos.getY() - camPos.y,
a.pos.getZ() - camPos.z
pos.getX() - camPos.x,
pos.getY() - camPos.y,
pos.getZ() - camPos.z
);
int light = WorldRenderer.getLightmapCoordinates(client.world, a.pos);
float eased = easeInOut(anim.t);
float angleDeg = lerpAngleDeg(anim.fromOpen, anim.toOpen, eased, anim.kind, state);
applyTransform(anim.kind, state, angleDeg, matrices);
switch (a.kind) {
case DOOR -> applyDoorTransform(matrices, worldState, open01);
case TRAPDOOR -> applyTrapdoorTransform(matrices, worldState, open01);
case FENCE_GATE -> applyFenceGateTransform(matrices, worldState, open01);
}
int light = WorldRenderer.getLightmapCoordinates((BlockRenderView) MC.world, pos);
MC.getBlockRenderManager().renderBlockAsEntity(state, matrices, consumers, light, OverlayTexture.DEFAULT_UV);
brm.renderBlockAsEntity(a.baseClosed, matrices, consumers, light, OverlayTexture.DEFAULT_UV);
matrices.pop();
}
// ========= Transforms =========
private static void applyDoorTransform(MatrixStack m, BlockState worldState, float open01) {
if (!(worldState.getBlock() instanceof DoorBlock)) return;
Direction facing = worldState.get(Properties.HORIZONTAL_FACING);
DoorHinge hinge = worldState.get(Properties.DOOR_HINGE);
float pivotX = 0.5f;
float pivotZ = 0.5f;
switch (facing) {
case NORTH -> pivotX = (hinge == DoorHinge.LEFT) ? 0.0f : 1.0f;
case SOUTH -> pivotX = (hinge == DoorHinge.LEFT) ? 1.0f : 0.0f;
case EAST -> pivotZ = (hinge == DoorHinge.LEFT) ? 0.0f : 1.0f;
case WEST -> pivotZ = (hinge == DoorHinge.LEFT) ? 1.0f : 0.0f;
default -> {}
}
float sign;
switch (facing) {
case NORTH -> sign = (hinge == DoorHinge.RIGHT) ? -1f : 1f;
case SOUTH -> sign = (hinge == DoorHinge.RIGHT) ? 1f : -1f;
case EAST -> sign = (hinge == DoorHinge.RIGHT) ? 1f : -1f;
case WEST -> sign = (hinge == DoorHinge.RIGHT) ? -1f : 1f;
default -> sign = 1f;
}
float yawDeg = open01 * 90.0f * sign;
m.translate(pivotX, 0.0f, pivotZ);
m.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(yawDeg));
m.translate(-pivotX, 0.0f, -pivotZ);
private static float lerpAngleDeg(boolean fromOpen, boolean toOpen, float t, Kind kind, BlockState state) {
float a = angleFor(kind, state, fromOpen);
float b = angleFor(kind, state, toOpen);
return MathHelper.lerp(t, a, b);
}
private static void applyTrapdoorTransform(MatrixStack m, BlockState worldState, float open01) {
if (!(worldState.getBlock() instanceof TrapdoorBlock)) return;
private static float angleFor(Kind kind, BlockState state, boolean open) {
if (!open) return 0.0f;
Direction facing = worldState.get(Properties.HORIZONTAL_FACING);
BlockHalf half = worldState.get(Properties.BLOCK_HALF);
switch (kind) {
case DOOR -> {
DoorHinge hinge = state.get(DoorBlock.HINGE);
return (hinge == DoorHinge.RIGHT) ? -90.0f : 90.0f;
}
case TRAPDOOR -> {
BlockHalf half = state.get(TrapdoorBlock.HALF);
return (half == BlockHalf.TOP) ? -90.0f : 90.0f;
}
case FENCE_GATE -> {
return 90.0f;
}
}
return 0.0f;
}
float sign = (half == BlockHalf.TOP) ? -1f : 1f;
float angle = open01 * 90.0f * sign;
float pivotX = 0.5f;
float pivotY = 0.5f;
float pivotZ = 0.5f;
switch (facing) {
case NORTH -> {
pivotZ = 0.0f;
m.translate(pivotX, pivotY, pivotZ);
m.multiply(RotationAxis.POSITIVE_X.rotationDegrees(angle));
m.translate(-pivotX, -pivotY, -pivotZ);
}
case SOUTH -> {
pivotZ = 1.0f;
m.translate(pivotX, pivotY, pivotZ);
m.multiply(RotationAxis.NEGATIVE_X.rotationDegrees(angle));
m.translate(-pivotX, -pivotY, -pivotZ);
}
case WEST -> {
pivotX = 0.0f;
m.translate(pivotX, pivotY, pivotZ);
m.multiply(RotationAxis.NEGATIVE_Z.rotationDegrees(angle));
m.translate(-pivotX, -pivotY, -pivotZ);
}
case EAST -> {
pivotX = 1.0f;
m.translate(pivotX, pivotY, pivotZ);
m.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(angle));
m.translate(-pivotX, -pivotY, -pivotZ);
}
default -> {}
private static void applyTransform(Kind kind, BlockState state, float angleDeg, MatrixStack matrices) {
switch (kind) {
case DOOR -> transformDoor(state, angleDeg, matrices);
case TRAPDOOR -> transformTrapdoor(state, angleDeg, matrices);
case FENCE_GATE -> transformFenceGate(state, angleDeg, matrices);
}
}
private static void applyFenceGateTransform(MatrixStack m, BlockState worldState, float open01) {
if (!(worldState.getBlock() instanceof FenceGateBlock)) return;
private static void transformDoor(BlockState state, float angleDeg, MatrixStack matrices) {
Direction facing = state.get(DoorBlock.FACING);
DoorHinge hinge = state.get(DoorBlock.HINGE);
Direction facing = worldState.get(Properties.HORIZONTAL_FACING);
Direction hingeSide = (hinge == DoorHinge.RIGHT) ? facing.rotateYClockwise() : facing.rotateYCounterclockwise();
float pivotX = hingeSide.getOffsetX() == 1 ? 1.0f : (hingeSide.getOffsetX() == -1 ? 0.0f : 0.5f);
float pivotZ = hingeSide.getOffsetZ() == 1 ? 1.0f : (hingeSide.getOffsetZ() == -1 ? 0.0f : 0.5f);
float sign;
switch (facing) {
case NORTH, WEST -> sign = 1f;
case SOUTH, EAST -> sign = -1f;
default -> sign = 1f;
}
float yawDeg = open01 * 90.0f * sign;
m.translate(0.5f, 0.0f, 0.5f);
m.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(yawDeg));
m.translate(-0.5f, 0.0f, -0.5f);
matrices.translate(pivotX, 0.0f, pivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(angleDeg));
matrices.translate(-pivotX, 0.0f, -pivotZ);
}
// ========= Helpers =========
private static void transformTrapdoor(BlockState state, float angleDeg, MatrixStack matrices) {
Direction facing = state.get(TrapdoorBlock.FACING);
private static Kind kindOf(BlockState s) {
float pivotX = facing.getOffsetX() == 1 ? 1.0f : (facing.getOffsetX() == -1 ? 0.0f : 0.5f);
float pivotZ = facing.getOffsetZ() == 1 ? 1.0f : (facing.getOffsetZ() == -1 ? 0.0f : 0.5f);
matrices.translate(pivotX, 0.5f, pivotZ);
if (facing == Direction.NORTH || facing == Direction.SOUTH) {
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(angleDeg));
} else {
matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(-angleDeg));
}
matrices.translate(-pivotX, -0.5f, -pivotZ);
}
private static void transformFenceGate(BlockState state, float angleDeg, MatrixStack matrices) {
matrices.translate(0.5f, 0.0f, 0.5f);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(angleDeg));
matrices.translate(-0.5f, 0.0f, -0.5f);
}
private static BlockState forceClosedModel(BlockState s, Kind kind) {
return switch (kind) {
case DOOR -> s.with(DoorBlock.OPEN, false);
case TRAPDOOR -> s.with(TrapdoorBlock.OPEN, false);
case FENCE_GATE -> s.with(FenceGateBlock.OPEN, false);
};
}
private static boolean isOpen(BlockState s) {
Block b = s.getBlock();
if (b instanceof DoorBlock) return s.get(DoorBlock.OPEN);
if (b instanceof TrapdoorBlock) return s.get(TrapdoorBlock.OPEN);
if (b instanceof FenceGateBlock) return s.get(FenceGateBlock.OPEN);
return false;
}
private static Kind kindOf(BlockState oldState, BlockState newState) {
Block b = newState.getBlock();
if (b instanceof DoorBlock) return Kind.DOOR;
if (b instanceof TrapdoorBlock) return Kind.TRAPDOOR;
if (b instanceof FenceGateBlock) return Kind.FENCE_GATE;
b = oldState.getBlock();
if (b instanceof DoorBlock) return Kind.DOOR;
if (b instanceof TrapdoorBlock) return Kind.TRAPDOOR;
if (b instanceof FenceGateBlock) return Kind.FENCE_GATE;
return null;
}
private static void startAnim(BlockPos pos, Kind kind, boolean toOpen, BlockState baseClosed) {
ANIMS.put(pos.toImmutable(), new Anim(pos.toImmutable(), kind, toOpen, baseClosed));
}
private static boolean isEnabled(SddConfig cfg, Kind kind) {
private static boolean isAnimationEnabled(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.animateDoors;
case TRAPDOOR -> cfg.animateTrapdoors;
case FENCE_GATE -> cfg.animateFenceGates;
case FENCE_GATE -> cfg.animateFenceGates; // debe existir en tu config
};
}
private static float getSpeed(SddConfig cfg, Kind kind) {
private static float speedFor(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.doorSpeed;
case TRAPDOOR -> cfg.trapdoorSpeed;
case FENCE_GATE -> cfg.fenceGateSpeed;
case FENCE_GATE -> cfg.fenceGateSpeed; // debe existir en tu config
};
}
private static float smoothStep(float t) {
return t * t * (3f - 2f * t);
private static float easeInOut(float t) {
return t * t * (3.0f - 2.0f * t);
}
private static float frameDtSeconds() {
long now = System.nanoTime();
if (lastNs < 0L) {
lastNs = now;
return 0f;
}
long d = now - lastNs;
lastNs = now;
public enum Kind { DOOR, TRAPDOOR, FENCE_GATE }
double sec = d / 1_000_000_000.0;
if (sec < 0) sec = 0;
if (sec > 0.1) sec = 0.1;
return (float) sec;
private static final class Anim {
final BlockPos pos;
final BlockState baseState;
final Kind kind;
final boolean fromOpen;
final boolean toOpen;
final float speed;
float t; // 0..1
Anim(BlockPos pos, BlockState baseState, Kind kind, boolean fromOpen, boolean toOpen, float speed) {
this.pos = pos;
this.baseState = baseState;
this.kind = kind;
this.fromOpen = fromOpen;
this.toOpen = toOpen;
this.speed = speed;
this.t = 0.0f;
}
}
}

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@@ -18,18 +18,14 @@ import java.util.List;
public class BlockRenderManagerMixin {
@Inject(
method = "renderBlock",
method = "renderBlock(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/BlockRenderView;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZLjava/util/List;)V",
at = @At("HEAD"),
cancellable = true
)
private void sdd$renderBlock(BlockState state,
BlockPos pos,
BlockRenderView world,
MatrixStack matrices,
VertexConsumer vertexConsumer,
boolean cull,
List<?> list,
CallbackInfo ci) {
private void sdd$renderBlock(BlockState state, BlockPos pos, BlockRenderView world,
MatrixStack matrices, VertexConsumer vertexConsumer,
boolean cull, List<Object> parts,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}

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@@ -2,18 +2,21 @@ package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientWorld.class)
public class ClientWorldMixin {
@Mixin(World.class)
public class WorldMixin {
@Inject(method = "updateListeners", at = @At("TAIL"))
private void sdd$updateListeners(BlockPos pos, BlockState oldState, BlockState newState, int flags, CallbackInfo ci) {
@Inject(
method = "scheduleBlockRerenderIfNeeded(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;)V",
at = @At("HEAD")
)
private void sdd$onRerender(BlockPos pos, BlockState oldState, BlockState newState, CallbackInfo ci) {
SddAnimator.onBlockUpdate(pos, oldState, newState);
}
}

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@@ -1,41 +0,0 @@
package com.straice.smoothdoors.mixin.client;
import com.mojang.blaze3d.buffers.GpuBufferSlice;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.RenderTickCounter;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.ObjectAllocator;
import org.joml.Matrix4f;
import org.joml.Vector4f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(WorldRenderer.class)
public class WorldRendererMixin {
@Inject(
method = "render(Lnet/minecraft/client/util/ObjectAllocator;" +
"Lnet/minecraft/client/render/RenderTickCounter;" +
"ZLnet/minecraft/client/render/Camera;" +
"Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;" +
"Lcom/mojang/blaze3d/buffers/GpuBufferSlice;" +
"Lorg/joml/Vector4f;Z)V",
at = @At("TAIL")
)
private void sdd$renderTail(ObjectAllocator allocator,
RenderTickCounter tickCounter,
boolean renderBlockOutline,
Camera camera,
Matrix4f positionMatrix,
Matrix4f projectionMatrix,
GpuBufferSlice slice,
Vector4f fogColor,
boolean bl,
CallbackInfo ci) {
SddAnimator.renderAll(camera.getPos());
}
}

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@@ -4,8 +4,7 @@
"compatibilityLevel": "JAVA_21",
"client": [
"client.ClientWorldMixin",
"client.BlockRenderManagerMixin",
"client.WorldRendererMixin"
"client.BlockRenderManagerMixin"
],
"injectors": {
"defaultRequire": 1