This commit is contained in:
2026-01-01 05:42:00 +01:00
parent 3e5da14735
commit 0e058e284e
2 changed files with 197 additions and 145 deletions

View File

@@ -7,121 +7,126 @@ import net.minecraft.block.BlockState;
import net.minecraft.block.DoorBlock;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.block.TrapdoorBlock;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.block.enums.DoubleBlockHalf;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.Vec3d;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public final class SddAnimator {
public enum Kind {
DOOR,
TRAPDOOR,
FENCE_GATE
}
private static final Map<BlockPos, Anim> ANIMS = new ConcurrentHashMap<>();
private static long lastNs = -1L;
private SddAnimator() {}
private enum Kind { DOOR, TRAPDOOR, FENCE_GATE }
private static final class Anim {
final BlockPos pos;
final Kind kind;
final boolean toOpen;
float time; // seconds
final BlockState baseClosed; // state renderizado (cerrado) al que aplicamos la rotación
private static final Map<BlockPos, Anim> ANIMS = new HashMap<>();
private static long lastNs = -1;
private static float frameDtSeconds() {
long now = System.nanoTime();
if (lastNs < 0) {
lastNs = now;
return 0f;
Anim(BlockPos pos, Kind kind, boolean toOpen, BlockState baseClosed) {
this.pos = pos;
this.kind = kind;
this.toOpen = toOpen;
this.baseClosed = baseClosed;
this.time = 0f;
}
long d = now - lastNs;
lastNs = now;
float dt = d / 1_000_000_000f;
if (dt > 0.1f) dt = 0.1f;
if (dt < 0f) dt = 0f;
return dt;
}
private static boolean isDoor(BlockState s) { return s.getBlock() instanceof DoorBlock; }
private static boolean isTrapdoor(BlockState s) { return s.getBlock() instanceof TrapdoorBlock; }
private static boolean isFenceGate(BlockState s) { return s.getBlock() instanceof FenceGateBlock; }
private static Kind kindOf(BlockState s) {
if (isDoor(s)) return Kind.DOOR;
if (isTrapdoor(s)) return Kind.TRAPDOOR;
if (isFenceGate(s)) return Kind.FENCE_GATE;
return null;
}
private static boolean getOpen(BlockState s) {
return s.contains(Properties.OPEN) && s.get(Properties.OPEN);
}
private static BlockState withOpen(BlockState s, boolean open) {
return s.contains(Properties.OPEN) ? s.with(Properties.OPEN, open) : s;
}
private static float getSpeed(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.doorSpeed;
case TRAPDOOR -> cfg.trapdoorSpeed;
case FENCE_GATE -> cfg.fenceGateSpeed;
};
}
private static boolean isEnabled(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.animateDoors;
case TRAPDOOR -> cfg.animateTrapdoors;
case FENCE_GATE -> cfg.animateFenceGates;
};
}
// ========= API (llamada desde mixins) =========
public static void onBlockUpdate(BlockPos pos, BlockState oldState, BlockState newState) {
SddConfig cfg = SddConfigManager.get();
Kind kind = kindOf(newState);
if (kind == null) return;
if (!isEnabled(cfg, kind)) return;
Kind kNew = kindOf(newState);
if (kNew == null) {
ANIMS.remove(pos);
return;
}
if (!newState.contains(Properties.OPEN)) return;
Block oldB = oldState.getBlock();
Block newB = newState.getBlock();
if (oldB != newB) return;
boolean oldOpen = getOpen(oldState);
boolean newOpen = getOpen(newState);
boolean oldOpen = oldState.contains(Properties.OPEN) && oldState.get(Properties.OPEN);
boolean newOpen = newState.get(Properties.OPEN);
if (oldOpen == newOpen) return;
BlockState baseClosed = withOpen(newState, false);
ANIMS.put(pos.toImmutable(), new Anim(kind, pos.toImmutable(), baseClosed, newOpen));
MinecraftClient client = MinecraftClient.getInstance();
if (client.world == null) return;
// Door: animar lower+upper
if (kNew == Kind.DOOR && newState.getBlock() instanceof DoorBlock && newState.contains(Properties.DOUBLE_BLOCK_HALF)) {
DoubleBlockHalf half = newState.get(Properties.DOUBLE_BLOCK_HALF);
BlockPos basePos = (half == DoubleBlockHalf.UPPER) ? pos.down() : pos;
BlockState lower = client.world.getBlockState(basePos);
BlockState upper = client.world.getBlockState(basePos.up());
BlockState lowerClosed = (lower.getBlock() instanceof DoorBlock && lower.contains(Properties.OPEN))
? lower.with(Properties.OPEN, false)
: newState.with(Properties.OPEN, false).with(Properties.DOUBLE_BLOCK_HALF, DoubleBlockHalf.LOWER);
BlockState upperClosed = (upper.getBlock() instanceof DoorBlock && upper.contains(Properties.OPEN))
? upper.with(Properties.OPEN, false)
: newState.with(Properties.OPEN, false).with(Properties.DOUBLE_BLOCK_HALF, DoubleBlockHalf.UPPER);
startAnim(basePos, Kind.DOOR, newOpen, lowerClosed);
startAnim(basePos.up(), Kind.DOOR, newOpen, upperClosed);
return;
}
// Trapdoor / Fence gate
startAnim(pos, kNew, newOpen, newState.with(Properties.OPEN, false));
}
/**
* Si devuelve true, el mixin que renderiza chunks debe "ocultar" el bloque real para que
* sólo se vea el animado.
*/
public static boolean shouldHideInChunk(BlockPos pos, BlockState state) {
Anim a = ANIMS.get(pos);
if (a == null) return false;
if (kindOf(state) != a.kind) return false;
SddConfig cfg = SddConfigManager.get();
if (!isEnabled(cfg, a.kind)) return false;
return kindOf(state) == a.kind;
return isEnabled(cfg, a.kind);
}
/**
* Llamar cada frame desde WorldRendererMixin, pasando camera.getPos().
*/
public static void renderAll(Vec3d camPos) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.world == null) {
ANIMS.clear();
lastNs = -1;
lastNs = -1L;
return;
}
float dt = frameDtSeconds();
if (dt <= 0f && ANIMS.isEmpty()) return;
if (ANIMS.isEmpty()) return;
SddConfig cfg = SddConfigManager.get();
var consumers = client.getBufferBuilders().getEntityVertexConsumers();
BlockRenderManager brm = client.getBlockRenderManager();
VertexConsumerProvider.Immediate consumers = client.getBufferBuilders().getEntityVertexConsumers();
Iterator<Map.Entry<BlockPos, Anim>> it = ANIMS.entrySet().iterator();
while (it.hasNext()) {
@@ -133,6 +138,7 @@ public final class SddAnimator {
}
float speed = getSpeed(cfg, a.kind);
float baseDuration = switch (a.kind) {
case DOOR -> 0.18f;
case TRAPDOOR -> 0.16f;
@@ -155,13 +161,11 @@ public final class SddAnimator {
consumers.draw();
}
private static float smoothStep(float t) {
return t * t * (3f - 2f * t);
}
// ========= Render =========
private static void renderOne(MinecraftClient client,
BlockRenderManager brm,
net.minecraft.client.render.VertexConsumerProvider.Immediate consumers,
VertexConsumerProvider.Immediate consumers,
Vec3d camPos,
Anim a,
float open01) {
@@ -171,10 +175,12 @@ public final class SddAnimator {
MatrixStack matrices = new MatrixStack();
double rx = a.pos.getX() - camPos.x;
double ry = a.pos.getY() - camPos.y;
double rz = a.pos.getZ() - camPos.z;
matrices.translate(rx, ry, rz);
// CLAVE: coordenadas relativas a cámara
matrices.translate(
a.pos.getX() - camPos.x,
a.pos.getY() - camPos.y,
a.pos.getZ() - camPos.z
);
int light = WorldRenderer.getLightmapCoordinates(client.world, a.pos);
@@ -187,102 +193,148 @@ public final class SddAnimator {
brm.renderBlockAsEntity(a.baseClosed, matrices, consumers, light, OverlayTexture.DEFAULT_UV);
}
private static void applyDoorTransform(MatrixStack matrices, BlockState worldState, float open01) {
float angle = 90f * open01;
// ========= Transforms =========
var facing = worldState.get(Properties.HORIZONTAL_FACING);
var hinge = worldState.get(Properties.DOOR_HINGE);
private static void applyDoorTransform(MatrixStack m, BlockState worldState, float open01) {
if (!(worldState.getBlock() instanceof DoorBlock)) return;
float dir = (hinge == net.minecraft.block.enums.DoorHinge.LEFT) ? 1f : -1f;
Direction facing = worldState.get(Properties.HORIZONTAL_FACING);
DoorHinge hinge = worldState.get(Properties.DOOR_HINGE);
float pivotX = 0f;
float pivotZ = 0f;
float pivotX = 0.5f;
float pivotZ = 0.5f;
// FIX: switch completo para Direction (incluye UP/DOWN)
switch (facing) {
case NORTH -> pivotX = (hinge == net.minecraft.block.enums.DoorHinge.LEFT) ? 0f : 1f;
case SOUTH -> pivotX = (hinge == net.minecraft.block.enums.DoorHinge.LEFT) ? 1f : 0f;
case EAST -> pivotZ = (hinge == net.minecraft.block.enums.DoorHinge.LEFT) ? 0f : 1f;
case WEST -> pivotZ = (hinge == net.minecraft.block.enums.DoorHinge.LEFT) ? 1f : 0f;
case UP, DOWN -> {
// No debería ocurrir en puertas, pero evita warning del compilador
}
case NORTH -> pivotX = (hinge == DoorHinge.LEFT) ? 0.0f : 1.0f;
case SOUTH -> pivotX = (hinge == DoorHinge.LEFT) ? 1.0f : 0.0f;
case EAST -> pivotZ = (hinge == DoorHinge.LEFT) ? 0.0f : 1.0f;
case WEST -> pivotZ = (hinge == DoorHinge.LEFT) ? 1.0f : 0.0f;
default -> {}
}
matrices.translate(pivotX, 0.0, pivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(dir * angle));
matrices.translate(-pivotX, 0.0, -pivotZ);
float sign;
switch (facing) {
case NORTH -> sign = (hinge == DoorHinge.RIGHT) ? -1f : 1f;
case SOUTH -> sign = (hinge == DoorHinge.RIGHT) ? 1f : -1f;
case EAST -> sign = (hinge == DoorHinge.RIGHT) ? 1f : -1f;
case WEST -> sign = (hinge == DoorHinge.RIGHT) ? -1f : 1f;
default -> sign = 1f;
}
float yawDeg = open01 * 90.0f * sign;
m.translate(pivotX, 0.0f, pivotZ);
m.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(yawDeg));
m.translate(-pivotX, 0.0f, -pivotZ);
}
private static void applyTrapdoorTransform(MatrixStack matrices, BlockState worldState, float open01) {
float angle = 90f * open01;
private static void applyTrapdoorTransform(MatrixStack m, BlockState worldState, float open01) {
if (!(worldState.getBlock() instanceof TrapdoorBlock)) return;
var facing = worldState.get(Properties.HORIZONTAL_FACING);
var half = worldState.get(Properties.BLOCK_HALF); // TOP/BOTTOM
Direction facing = worldState.get(Properties.HORIZONTAL_FACING);
BlockHalf half = worldState.get(Properties.BLOCK_HALF);
float sign = (half == net.minecraft.block.enums.BlockHalf.BOTTOM) ? -1f : 1f;
float pivotY = (half == net.minecraft.block.enums.BlockHalf.BOTTOM) ? 0f : 1f;
float sign = (half == BlockHalf.TOP) ? -1f : 1f;
float angle = open01 * 90.0f * sign;
float pivotX = 0.5f;
float pivotY = 0.5f;
float pivotZ = 0.5f;
// Ya estaba completo, lo dejo igual
switch (facing) {
case NORTH -> {
float pivotZ = 0f;
matrices.translate(0, pivotY, pivotZ);
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(sign * angle));
matrices.translate(0, -pivotY, -pivotZ);
pivotZ = 0.0f;
m.translate(pivotX, pivotY, pivotZ);
m.multiply(RotationAxis.POSITIVE_X.rotationDegrees(angle));
m.translate(-pivotX, -pivotY, -pivotZ);
}
case SOUTH -> {
float pivotZ = 1f;
matrices.translate(0, pivotY, pivotZ);
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(-sign * angle));
matrices.translate(0, -pivotY, -pivotZ);
pivotZ = 1.0f;
m.translate(pivotX, pivotY, pivotZ);
m.multiply(RotationAxis.NEGATIVE_X.rotationDegrees(angle));
m.translate(-pivotX, -pivotY, -pivotZ);
}
case WEST -> {
float pivotX = 0f;
matrices.translate(pivotX, pivotY, 0);
matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(-sign * angle));
matrices.translate(-pivotX, -pivotY, 0);
pivotX = 0.0f;
m.translate(pivotX, pivotY, pivotZ);
m.multiply(RotationAxis.NEGATIVE_Z.rotationDegrees(angle));
m.translate(-pivotX, -pivotY, -pivotZ);
}
case EAST -> {
float pivotX = 1f;
matrices.translate(pivotX, pivotY, 0);
matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(sign * angle));
matrices.translate(-pivotX, -pivotY, 0);
}
case UP, DOWN -> {
// No aplicable
pivotX = 1.0f;
m.translate(pivotX, pivotY, pivotZ);
m.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(angle));
m.translate(-pivotX, -pivotY, -pivotZ);
}
default -> {}
}
}
private static void applyFenceGateTransform(MatrixStack matrices, BlockState worldState, float open01) {
float angle = 90f * open01;
var facing = worldState.get(Properties.HORIZONTAL_FACING);
private static void applyFenceGateTransform(MatrixStack m, BlockState worldState, float open01) {
if (!(worldState.getBlock() instanceof FenceGateBlock)) return;
// FIX: switch completo para Direction (incluye UP/DOWN)
float dir = switch (facing) {
case NORTH, EAST -> 1f;
case SOUTH, WEST -> -1f;
case UP, DOWN -> 1f; // no debería ocurrir
Direction facing = worldState.get(Properties.HORIZONTAL_FACING);
float sign;
switch (facing) {
case NORTH, WEST -> sign = 1f;
case SOUTH, EAST -> sign = -1f;
default -> sign = 1f;
}
float yawDeg = open01 * 90.0f * sign;
m.translate(0.5f, 0.0f, 0.5f);
m.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(yawDeg));
m.translate(-0.5f, 0.0f, -0.5f);
}
// ========= Helpers =========
private static Kind kindOf(BlockState s) {
Block b = s.getBlock();
if (b instanceof DoorBlock) return Kind.DOOR;
if (b instanceof TrapdoorBlock) return Kind.TRAPDOOR;
if (b instanceof FenceGateBlock) return Kind.FENCE_GATE;
return null;
}
private static void startAnim(BlockPos pos, Kind kind, boolean toOpen, BlockState baseClosed) {
ANIMS.put(pos.toImmutable(), new Anim(pos.toImmutable(), kind, toOpen, baseClosed));
}
private static boolean isEnabled(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.animateDoors;
case TRAPDOOR -> cfg.animateTrapdoors;
case FENCE_GATE -> cfg.animateFenceGates;
};
matrices.translate(0.5, 0.0, 0.5);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(dir * angle));
matrices.translate(-0.5, 0.0, -0.5);
}
private static final class Anim {
final Kind kind;
final BlockPos pos;
final BlockState baseClosed;
final boolean toOpen;
float time = 0f;
private static float getSpeed(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.doorSpeed;
case TRAPDOOR -> cfg.trapdoorSpeed;
case FENCE_GATE -> cfg.fenceGateSpeed;
};
}
Anim(Kind kind, BlockPos pos, BlockState baseClosed, boolean toOpen) {
this.kind = kind;
this.pos = pos;
this.baseClosed = baseClosed;
this.toOpen = toOpen;
private static float smoothStep(float t) {
return t * t * (3f - 2f * t);
}
private static float frameDtSeconds() {
long now = System.nanoTime();
if (lastNs < 0L) {
lastNs = now;
return 0f;
}
long d = now - lastNs;
lastNs = now;
double sec = d / 1_000_000_000.0;
if (sec < 0) sec = 0;
if (sec > 0.1) sec = 0.1;
return (float) sec;
}
}

View File

@@ -104,7 +104,7 @@ public class SddConfigScreen extends Screen {
}));
y += 40;
addDrawableChild(ButtonWidget.builder(Text.literal("Save and close"), btn -> {
addDrawableChild(ButtonWidget.builder(Text.literal("Done"), btn -> {
SddConfigManager.save();
if (this.client != null) this.client.setScreen(parent);
}).dimensions(centerX - 120, y, 240, h).build());