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Author SHA1 Message Date
49f5c0d139 Actualizar README.md 2026-01-03 12:31:55 +00:00
f2321145f5 Actualizar README.md 2026-01-03 12:30:12 +00:00
4edb062b2a Actualizar README.md 2026-01-03 12:29:23 +00:00
ab8f821f8b Merge pull request '1.21.8' (#1) from 1.21.8 into 1.21.8-1.21.11
Reviewed-on: #1
2026-01-03 12:17:47 +00:00
b74e5d2c48 icon 2026-01-03 12:28:38 +01:00
d63a899fb8 add icon 2026-01-03 11:46:16 +01:00
daf1311bb3 1.21.8-1.21.11 finish 2026-01-02 21:44:23 +01:00
b24431cc55 1.21.8 finish 2026-01-02 20:55:04 +01:00
85c7453e30 1.21.8 2026-01-02 20:47:04 +01:00
335b1596af 1.21.8 2026-01-02 20:46:08 +01:00
7f9c20ab7d 1.21.8 2026-01-02 19:33:34 +01:00
3000585586 1.21.8 2026-01-02 18:04:49 +01:00
07f940caf1 1.21.8 2026-01-02 17:46:50 +01:00
8163dabf2d 1.21.8 2026-01-02 17:19:45 +01:00
999e5fb752 1.21.8 2026-01-02 07:04:03 +01:00
b8cdeb343a 1.21.8 2026-01-02 04:23:32 +01:00
31ea4af347 License and Notice 2026-01-01 13:12:38 +01:00
04f58b17da update license 2026-01-01 12:46:14 +01:00
e6c74ecded 1.21.8 2026-01-01 12:12:19 +01:00
0e058e284e 1.21.8 2026-01-01 05:42:00 +01:00
3e5da14735 1.21.8 2026-01-01 05:23:41 +01:00
188e515972 1.21.8 2026-01-01 05:00:11 +01:00
aabd595816 1.21.8 2026-01-01 04:47:41 +01:00
3053a86d1b license 2026-01-01 02:43:45 +01:00
31 changed files with 1893 additions and 105 deletions

1
.gitignore vendored
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@@ -31,6 +31,7 @@ bin/
# fabric # fabric
run/ run/
.tmp-mc/
# java # java

202
LICENSE Normal file
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@@ -0,0 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
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5. Submission of Contributions. Unless You explicitly state otherwise,
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END OF TERMS AND CONDITIONS
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Copyright 2025-2026 DekinDev (Straice)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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limitations under the License.

4
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Smooth Double Doors
Copyright 2025-2026 DekinDev (Straice)
This product includes software developed by DekinDev, https://straice.com.

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@@ -1,2 +1,12 @@
# Smooth-Double-Doors ![](https://cdn.modrinth.com/data/cached_images/32ba119c8ecfc5dc242e1bae8d1d6420936bd0d9.png)
Smooth Double Doors makes **paired doors open together** and adds **fluid animations** to **doors**, **trapdoors**, and **fence gates**. It keeps vanilla behavior and works with redstone, while letting you toggle features and adjust animation speed ingame config. The mod is **texturepack friendly** and does **not replace models or require resource packs**, so it plays nicely with your existing packs.
Supports all door, trapdoor, and fence gate types.
By default, double trapdoors and double fence gates are disabled, but you can enable them in the mods settings. Everything is fully configurable!
![](https://cdn.modrinth.com/data/cached_images/1ef934457f61d163da0934d664e4f9d6127462b5.png)
# Dependencies
Requires [Mod Menu](https://modrinth.com/mod/modmenu) for the config screen.

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@@ -11,11 +11,7 @@ base {
} }
repositories { repositories {
// Add repositories to retrieve artifacts from in here. maven { url "https://maven.terraformersmc.com/releases/" }
// You should only use this when depending on other mods because
// Loom adds the essential maven repositories to download Minecraft and libraries from automatically.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html
// for more information about repositories.
} }
loom { loom {
@@ -39,6 +35,8 @@ dependencies {
// Fabric API. This is technically optional, but you probably want it anyway. // Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}" modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
modCompileOnly "com.terraformersmc:modmenu:15.0.0"
modRuntimeOnly "com.terraformersmc:modmenu:15.0.0"
} }
processResources { processResources {

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package com.straice.smoothdoors; package com.straice.smoothdoors;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.fabricmc.api.ClientModInitializer; import net.fabricmc.api.ClientModInitializer;
public class SmoothDoubleDoorsClient implements ClientModInitializer { public class SmoothDoubleDoorsClient implements ClientModInitializer {
@Override @Override
public void onInitializeClient() { public void onInitializeClient() {
// This entrypoint is suitable for setting up client-specific logic, such as rendering. SddAnimator.initClientHooks();
} }
} }

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package com.straice.smoothdoors.client.anim;
import net.minecraft.block.BlockState;
import net.minecraft.block.DoorBlock;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.world.BlockRenderView;
final class DoorAnimation {
private DoorAnimation() {}
static void apply(BlockState state, float angleDeg, MatrixStack matrices, BlockRenderView world) {
if (world == null) return;
Direction facing = state.get(DoorBlock.FACING);
DoorHinge hinge = state.get(DoorBlock.HINGE);
Direction hingeSide = (hinge == DoorHinge.RIGHT)
? facing.rotateYClockwise()
: facing.rotateYCounterclockwise();
Box bb = state.getOutlineShape(world, BlockPos.ORIGIN, ShapeContext.absent()).getBoundingBox();
float cx = (float) ((bb.minX + bb.maxX) * 0.5);
float cz = (float) ((bb.minZ + bb.maxZ) * 0.5);
float pivotX = cx;
float pivotZ = cz;
switch (hingeSide) {
case EAST -> pivotX = (float) bb.maxX;
case WEST -> pivotX = (float) bb.minX;
case SOUTH -> pivotZ = (float) bb.maxZ;
case NORTH -> pivotZ = (float) bb.minZ;
default -> {
pivotX = cx;
pivotZ = cz;
}
}
float thickness = (facing == Direction.NORTH || facing == Direction.SOUTH)
? (float) (bb.maxZ - bb.minZ)
: (float) (bb.maxX - bb.minX);
float halfT = thickness * 0.5f;
float dX = 0.0f;
float dZ = 0.0f;
switch (facing) {
case NORTH -> dZ = halfT;
case SOUTH -> dZ = -halfT;
case WEST -> dX = halfT;
case EAST -> dX = -halfT;
default -> {
dX = 0.0f;
dZ = 0.0f;
}
}
double rad = Math.toRadians(angleDeg);
float cos = (float) Math.cos(rad);
float sin = (float) Math.sin(rad);
float rotDX = dX * cos - dZ * sin;
float rotDZ = dX * sin + dZ * cos;
float shiftX = dX - rotDX;
float shiftZ = dZ - rotDZ;
matrices.translate(shiftX, 0.0f, shiftZ);
matrices.translate(pivotX, 0.0f, pivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(angleDeg));
matrices.translate(-pivotX, 0.0f, -pivotZ);
}
}

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package com.straice.smoothdoors.client.anim;
import net.minecraft.block.BlockState;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.RenderLayers;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.BlockModelRenderer;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.BlockModelPart;
import net.minecraft.client.render.model.BlockStateModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.random.Random;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.List;
final class FenceGateAnimation {
private static final float POST_EDGE = 2.0f / 16.0f;
private static final float EDGE_EPS = 1.0e-4f;
private FenceGateAnimation() {}
static void render(BlockState state, float angleDeg, MatrixStack matrices,
VertexConsumerProvider consumers, int light, int overlay) {
MinecraftClient mc = MinecraftClient.getInstance();
if (mc.world == null) return;
Direction facing = state.get(FenceGateBlock.FACING);
boolean leftRightIsX = facing.getAxis() == Direction.Axis.Z;
BlockStateModel baseModel = mc.getBlockRenderManager().getModel(state);
FenceGateModels models = splitFenceGateModels(baseModel, leftRightIsX);
if (models.isEmpty()) return;
int tint = mc.getBlockColors().getColor(state, null, null, 0);
float r = ((tint >> 16) & 0xFF) / 255.0f;
float g = ((tint >> 8) & 0xFF) / 255.0f;
float b = (tint & 0xFF) / 255.0f;
VertexConsumer consumer = consumers.getBuffer(RenderLayers.getEntityBlockLayer(state));
if (models.posts != null) {
BlockModelRenderer.render(matrices.peek(), consumer, models.posts, r, g, b, light, overlay);
}
float leftPivotX = leftRightIsX ? (1.0f / 16.0f) : 0.5f;
float leftPivotZ = leftRightIsX ? 0.5f : (1.0f / 16.0f);
float rightPivotX = leftRightIsX ? (15.0f / 16.0f) : 0.5f;
float rightPivotZ = leftRightIsX ? 0.5f : (15.0f / 16.0f);
float sign = (facing == Direction.SOUTH || facing == Direction.EAST) ? 1.0f : -1.0f;
float signedAngle = angleDeg * sign;
float leftAngle = leftRightIsX ? -signedAngle : signedAngle;
float rightAngle = leftRightIsX ? signedAngle : -signedAngle;
if (models.left != null) {
matrices.push();
matrices.translate(leftPivotX, 0.0f, leftPivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(leftAngle));
matrices.translate(-leftPivotX, 0.0f, -leftPivotZ);
BlockModelRenderer.render(matrices.peek(), consumer, models.left, r, g, b, light, overlay);
matrices.pop();
}
if (models.right != null) {
matrices.push();
matrices.translate(rightPivotX, 0.0f, rightPivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(rightAngle));
matrices.translate(-rightPivotX, 0.0f, -rightPivotZ);
BlockModelRenderer.render(matrices.peek(), consumer, models.right, r, g, b, light, overlay);
matrices.pop();
}
}
private static FenceGateModels splitFenceGateModels(BlockStateModel model, boolean leftRightIsX) {
List<BlockModelPart> parts = model.getParts(Random.create(42L));
List<BlockModelPart> posts = new ArrayList<>();
List<BlockModelPart> left = new ArrayList<>();
List<BlockModelPart> right = new ArrayList<>();
for (BlockModelPart part : parts) {
FenceGateCollector postsCollector = new FenceGateCollector();
FenceGateCollector leftCollector = new FenceGateCollector();
FenceGateCollector rightCollector = new FenceGateCollector();
for (Direction dir : Direction.values()) {
addFenceGateQuads(part, dir, leftRightIsX, postsCollector, leftCollector, rightCollector);
}
addFenceGateQuads(part, null, leftRightIsX, postsCollector, leftCollector, rightCollector);
if (!postsCollector.isEmpty()) posts.add(postsCollector.toPart(part));
if (!leftCollector.isEmpty()) left.add(leftCollector.toPart(part));
if (!rightCollector.isEmpty()) right.add(rightCollector.toPart(part));
}
return new FenceGateModels(
posts.isEmpty() ? null : new StaticBlockStateModel(posts, model.particleSprite()),
left.isEmpty() ? null : new StaticBlockStateModel(left, model.particleSprite()),
right.isEmpty() ? null : new StaticBlockStateModel(right, model.particleSprite())
);
}
private static void addFenceGateQuads(BlockModelPart part, Direction dir, boolean leftRightIsX,
FenceGateCollector posts, FenceGateCollector left, FenceGateCollector right) {
List<BakedQuad> quads = part.getQuads(dir);
if (quads.isEmpty()) return;
for (BakedQuad quad : quads) {
FenceGateSection section = classifyFenceGateQuad(quad, leftRightIsX);
switch (section) {
case POSTS -> posts.add(dir, quad);
case LEFT -> addDoubleSided(left, dir, quad);
case RIGHT -> addDoubleSided(right, dir, quad);
}
}
}
private static FenceGateSection classifyFenceGateQuad(BakedQuad quad, boolean leftRightIsX) {
int[] data = quad.vertexData();
if (data.length < 8) return FenceGateSection.LEFT;
int stride = data.length / 4;
float min = Float.POSITIVE_INFINITY;
float max = Float.NEGATIVE_INFINITY;
int coordOffset = leftRightIsX ? 0 : 2;
for (int i = 0; i < 4; i++) {
int base = i * stride + coordOffset;
float coord = Float.intBitsToFloat(data[base]);
min = Math.min(min, coord);
max = Math.max(max, coord);
}
if (max <= POST_EDGE + EDGE_EPS || min >= (1.0f - POST_EDGE) - EDGE_EPS) {
return FenceGateSection.POSTS;
}
float center = (min + max) * 0.5f;
return center <= 0.5f ? FenceGateSection.LEFT : FenceGateSection.RIGHT;
}
private enum FenceGateSection { POSTS, LEFT, RIGHT }
private static void addDoubleSided(FenceGateCollector target, Direction dir, BakedQuad quad) {
target.add(dir, quad);
target.add(dir, reverseQuad(quad));
}
private static BakedQuad reverseQuad(BakedQuad quad) {
int[] data = quad.vertexData();
int stride = data.length / 4;
int[] flipped = new int[data.length];
for (int v = 0; v < 4; v++) {
int src = (3 - v) * stride;
int dst = v * stride;
System.arraycopy(data, src, flipped, dst, stride);
}
Direction face = quad.face();
Direction opposite = (face == null) ? null : face.getOpposite();
return new BakedQuad(flipped, quad.tintIndex(), opposite, quad.sprite(), quad.shade(), quad.lightEmission());
}
private static final class FenceGateModels {
final BlockStateModel posts;
final BlockStateModel left;
final BlockStateModel right;
FenceGateModels(BlockStateModel posts, BlockStateModel left, BlockStateModel right) {
this.posts = posts;
this.left = left;
this.right = right;
}
boolean isEmpty() {
return posts == null && left == null && right == null;
}
}
private static final class FenceGateCollector {
private final EnumMap<Direction, List<BakedQuad>> faceQuads = new EnumMap<>(Direction.class);
private final List<BakedQuad> unculled = new ArrayList<>();
void add(Direction face, BakedQuad quad) {
if (face == null) {
unculled.add(quad);
return;
}
faceQuads.computeIfAbsent(face, k -> new ArrayList<>()).add(quad);
}
boolean isEmpty() {
return unculled.isEmpty() && faceQuads.isEmpty();
}
BlockModelPart toPart(BlockModelPart template) {
return new StaticBlockModelPart(faceQuads, unculled, template.useAmbientOcclusion(), template.particleSprite());
}
}
private static final class StaticBlockModelPart implements BlockModelPart {
private final EnumMap<Direction, List<BakedQuad>> faceQuads;
private final List<BakedQuad> unculled;
private final boolean useAo;
private final Sprite particleSprite;
StaticBlockModelPart(EnumMap<Direction, List<BakedQuad>> faceQuads, List<BakedQuad> unculled,
boolean useAo, Sprite particleSprite) {
this.faceQuads = faceQuads;
this.unculled = unculled;
this.useAo = useAo;
this.particleSprite = particleSprite;
}
@Override
public List<BakedQuad> getQuads(Direction face) {
if (face == null) return unculled;
List<BakedQuad> quads = faceQuads.get(face);
return (quads == null) ? List.of() : quads;
}
@Override
public boolean useAmbientOcclusion() {
return useAo;
}
@Override
public Sprite particleSprite() {
return particleSprite;
}
}
private static final class StaticBlockStateModel implements BlockStateModel {
private final List<BlockModelPart> parts;
private final Sprite particleSprite;
StaticBlockStateModel(List<BlockModelPart> parts, Sprite particleSprite) {
this.parts = parts;
this.particleSprite = particleSprite;
}
@Override
public void addParts(Random random, List<BlockModelPart> out) {
out.addAll(parts);
}
@Override
public Sprite particleSprite() {
return particleSprite;
}
}
}

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package com.straice.smoothdoors.client.anim;
import com.straice.smoothdoors.config.SddConfig;
import com.straice.smoothdoors.config.SddConfigManager;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
import net.minecraft.block.*;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.block.enums.DoubleBlockHalf;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.*;
import java.lang.reflect.Field;
public final class SddAnimator {
private static final MinecraftClient MC = MinecraftClient.getInstance();
// Base duration (seconds) at speed = 1.0x
private static final float BASE_DURATION_S = 0.35f;
private static final Long2ObjectOpenHashMap<Anim> ANIMS = new Long2ObjectOpenHashMap<>();
private static boolean hooksInit = false;
private SddAnimator() {}
/** Llamar desde SmoothDoubleDoorsClient#onInitializeClient(). */
public static void initClientHooks() {
if (hooksInit) return;
hooksInit = true;
WorldRenderEvents.AFTER_ENTITIES.register(ctx -> {
if (MC.world == null || ANIMS.isEmpty()) return;
float tickDelta = MC.getRenderTickCounter().getTickProgress(true);
renderAll(tickDelta);
});
}
// === API usada por mixins ===
/** Oculta el bloque vanilla mientras animamos (evita doble puerta). */
public static boolean shouldHideInChunk(BlockPos pos, BlockState state) {
synchronized (ANIMS) {
if (ANIMS.containsKey(pos.asLong())) return true;
if (state.getBlock() instanceof DoorBlock && state.contains(DoorBlock.HALF)) {
DoubleBlockHalf half = state.get(DoorBlock.HALF);
BlockPos other = (half == DoubleBlockHalf.LOWER) ? pos.up() : pos.down();
return ANIMS.containsKey(other.asLong());
}
return false;
}
}
public static boolean isAnimatingAt(BlockPos pos) {
synchronized (ANIMS) {
return ANIMS.containsKey(pos.asLong());
}
}
/** Se llama cuando cambia el bloque (abrir/cerrar). */
public static void onBlockUpdate(BlockPos pos, BlockState oldState, BlockState newState) {
if (MC.world == null) return;
Kind kind = kindOf(oldState, newState);
if (kind == null) {
synchronized (ANIMS) {
ANIMS.remove(pos.asLong());
}
return;
}
if (!isKindBlock(kind, newState)) {
removeKindAt(pos, kind);
return;
}
// DOOR: arrancamos solo desde la mitad LOWER para no duplicar.
if (kind == Kind.DOOR && newState.contains(DoorBlock.HALF)) {
if (newState.get(DoorBlock.HALF) == DoubleBlockHalf.UPPER) return;
}
boolean oldOpen = isOpen(oldState);
boolean newOpen = isOpen(newState);
if (oldOpen == newOpen) return;
SddConfig cfg = SddConfigManager.get();
if (!isAnimationEnabled(cfg, kind)) {
removeKindAt(pos, kind);
return;
}
float speed = speedFor(cfg, kind);
if (speed <= 0.001f) speed = 1.0f;
long startTick = MC.world.getTime();
if (kind == Kind.DOOR) {
startDoorAnimBothHalves(pos, newState, oldOpen, newOpen, speed, startTick);
} else {
BlockState base = forceClosedModel(newState, kind);
synchronized (ANIMS) {
ANIMS.put(pos.asLong(), new Anim(pos.toImmutable(), base, kind, oldOpen, newOpen, speed, startTick));
}
requestRerender(pos);
}
}
// === Render ===
private static void renderAll(float tickDelta) {
if (MC.world == null || ANIMS.isEmpty()) return;
Vec3d camPos = MC.gameRenderer.getCamera().getPos();
MatrixStack matrices = new MatrixStack();
VertexConsumerProvider.Immediate consumers = MC.getBufferBuilders().getEntityVertexConsumers();
long worldTick = MC.world.getTime();
double nowTick = worldTick + (double) MathHelper.clamp(tickDelta, 0.0f, 1.0f);
Anim[] snapshot;
synchronized (ANIMS) {
snapshot = ANIMS.values().toArray(new Anim[0]);
}
for (Anim a : snapshot) {
float t = a.progress01(nowTick);
renderOne(a, t, camPos, matrices, consumers);
}
consumers.draw();
cleanupFinished(nowTick);
}
private static void cleanupFinished(double nowTick) {
synchronized (ANIMS) {
var it = ANIMS.long2ObjectEntrySet().iterator();
while (it.hasNext()) {
var entry = it.next();
if (entry.getValue().isFinished(nowTick)) {
BlockPos pos = entry.getValue().pos;
it.remove();
requestRerender(pos);
}
}
}
}
private static void renderOne(Anim anim, float t, Vec3d camPos, MatrixStack matrices, VertexConsumerProvider consumers) {
if (MC.world == null) return;
BlockPos pos = anim.pos;
BlockState state = anim.baseState;
matrices.push();
// Fijo en mundo: bloque - camara
matrices.translate(
pos.getX() - camPos.x,
pos.getY() - camPos.y,
pos.getZ() - camPos.z
);
float eased = easeInOut(t);
float angleDeg = lerpAngleDeg(anim.fromOpen, anim.toOpen, eased, anim.kind, state);
int light = WorldRenderer.getLightmapCoordinates((net.minecraft.world.BlockRenderView) MC.world, pos);
if (anim.kind == Kind.FENCE_GATE) {
FenceGateAnimation.render(state, angleDeg, matrices, consumers, light, OverlayTexture.DEFAULT_UV);
} else {
applyTransform(anim.kind, state, angleDeg, matrices);
MC.getBlockRenderManager().renderBlockAsEntity(state, matrices, consumers, light, OverlayTexture.DEFAULT_UV);
}
matrices.pop();
}
// === DOOR (dos mitades) ===
private static void startDoorAnimBothHalves(BlockPos lowerPos, BlockState lowerNewState, boolean oldOpen, boolean newOpen, float speed, long startTick) {
BlockState baseLower = forceClosedModel(lowerNewState, Kind.DOOR);
BlockPos upperPos = lowerPos.up();
BlockState baseUpper = baseLower.with(DoorBlock.HALF, DoubleBlockHalf.UPPER);
Anim aLower = new Anim(lowerPos.toImmutable(), baseLower, Kind.DOOR, oldOpen, newOpen, speed, startTick);
Anim aUpper = new Anim(upperPos.toImmutable(), baseUpper, Kind.DOOR, oldOpen, newOpen, speed, startTick);
synchronized (ANIMS) {
ANIMS.put(lowerPos.asLong(), aLower);
ANIMS.put(upperPos.asLong(), aUpper);
}
requestRerender(lowerPos);
requestRerender(upperPos);
}
private static void removeKindAt(BlockPos pos, Kind kind) {
synchronized (ANIMS) {
ANIMS.remove(pos.asLong());
if (kind == Kind.DOOR) {
ANIMS.remove(pos.up().asLong());
ANIMS.remove(pos.down().asLong());
}
}
}
// === Angulos y transforms ===
private static float lerpAngleDeg(boolean fromOpen, boolean toOpen, float t, Kind kind, BlockState state) {
float a = angleFor(kind, state, fromOpen);
float b = angleFor(kind, state, toOpen);
return MathHelper.lerp(t, a, b);
}
private static float angleFor(Kind kind, BlockState state, boolean open) {
if (!open) return 0.0f;
return switch (kind) {
case DOOR -> {
DoorHinge hinge = state.get(DoorBlock.HINGE);
yield (hinge == DoorHinge.RIGHT) ? -90.0f : 90.0f;
}
case TRAPDOOR -> 90.0f;
case FENCE_GATE -> 90.0f;
};
}
private static void applyTransform(Kind kind, BlockState state, float angleDeg, MatrixStack matrices) {
switch (kind) {
case DOOR -> DoorAnimation.apply(state, angleDeg, matrices, MC.world);
case TRAPDOOR -> TrapdoorAnimation.apply(state, angleDeg, matrices, MC.world);
case FENCE_GATE -> {
}
}
}
// === Utilidades ===
private static BlockState forceClosedModel(BlockState s, Kind kind) {
return switch (kind) {
case DOOR -> s.with(DoorBlock.OPEN, false);
case TRAPDOOR -> s.with(TrapdoorBlock.OPEN, false);
case FENCE_GATE -> s.with(FenceGateBlock.OPEN, false);
};
}
private static boolean isKindBlock(Kind kind, BlockState state) {
Block b = state.getBlock();
return switch (kind) {
case DOOR -> b instanceof DoorBlock;
case TRAPDOOR -> b instanceof TrapdoorBlock;
case FENCE_GATE -> b instanceof FenceGateBlock;
};
}
private static void requestRerender(BlockPos pos) {
if (MC.worldRenderer == null || MC.world == null) return;
BlockState st = MC.world.getBlockState(pos);
MC.worldRenderer.updateBlock(MC.world, pos, st, st, 0);
MC.worldRenderer.scheduleBlockRenders(
pos.getX(), pos.getY(), pos.getZ(),
pos.getX(), pos.getY(), pos.getZ()
);
MC.worldRenderer.scheduleChunkRender(
pos.getX() >> 4,
pos.getY() >> 4,
pos.getZ() >> 4
);
}
private static boolean isOpen(BlockState s) {
Block b = s.getBlock();
if (b instanceof DoorBlock) return s.get(DoorBlock.OPEN);
if (b instanceof TrapdoorBlock) return s.get(TrapdoorBlock.OPEN);
if (b instanceof FenceGateBlock) return s.get(FenceGateBlock.OPEN);
return false;
}
private static Kind kindOf(BlockState oldState, BlockState newState) {
Block b = newState.getBlock();
if (b instanceof DoorBlock) return Kind.DOOR;
if (b instanceof TrapdoorBlock) return Kind.TRAPDOOR;
if (b instanceof FenceGateBlock) return Kind.FENCE_GATE;
b = oldState.getBlock();
if (b instanceof DoorBlock) return Kind.DOOR;
if (b instanceof TrapdoorBlock) return Kind.TRAPDOOR;
if (b instanceof FenceGateBlock) return Kind.FENCE_GATE;
return null;
}
private static boolean isAnimationEnabled(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.animateDoors;
case TRAPDOOR -> cfg.animateTrapdoors;
case FENCE_GATE -> getBool(cfg, "animateFenceGates", false);
};
}
private static float speedFor(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.doorSpeed;
case TRAPDOOR -> cfg.trapdoorSpeed;
case FENCE_GATE -> getFloat(cfg, "fenceGateSpeed", 1.0f);
};
}
private static float easeInOut(float t) {
return t * t * (3.0f - 2.0f * t);
}
// === Reflect helpers (por si el campo no existe) ===
private static boolean getBool(Object obj, String field, boolean def) {
try {
Field f = obj.getClass().getDeclaredField(field);
f.setAccessible(true);
Object v = f.get(obj);
return (v instanceof Boolean) ? (Boolean) v : def;
} catch (Throwable ignored) {
return def;
}
}
private static float getFloat(Object obj, String field, float def) {
try {
Field f = obj.getClass().getDeclaredField(field);
f.setAccessible(true);
Object v = f.get(obj);
if (v instanceof Float) return (Float) v;
if (v instanceof Double) return ((Double) v).floatValue();
if (v instanceof Number) return ((Number) v).floatValue();
return def;
} catch (Throwable ignored) {
return def;
}
}
// === Tipos ===
public enum Kind { DOOR, TRAPDOOR, FENCE_GATE }
private static final class Anim {
final BlockPos pos;
final BlockState baseState;
final Kind kind;
final boolean fromOpen;
final boolean toOpen;
final double startTick;
final double durationTicks;
Anim(BlockPos pos, BlockState baseState, Kind kind, boolean fromOpen, boolean toOpen, float speed, long startTick) {
this.pos = pos;
this.baseState = baseState;
this.kind = kind;
this.fromOpen = fromOpen;
this.toOpen = toOpen;
double durS = BASE_DURATION_S / speed;
if (durS < 0.05) durS = 0.05;
this.startTick = (double) startTick;
this.durationTicks = Math.max(1.0, durS * 20.0);
}
float progress01(double nowTick) {
double t = (nowTick - startTick) / durationTicks;
if (t <= 0.0) return 0.0f;
if (t >= 1.0) return 1.0f;
return (float) t;
}
boolean isFinished(double nowTick) {
return (nowTick - startTick) >= durationTicks;
}
}
}

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package com.straice.smoothdoors.client.anim;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.TrapdoorBlock;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockRenderView;
final class TrapdoorAnimation {
private TrapdoorAnimation() {}
static void apply(BlockState state, float baseAngleDeg, MatrixStack matrices, BlockRenderView world) {
if (world == null) return;
Direction facing = state.get(TrapdoorBlock.FACING);
BlockHalf half = state.get(TrapdoorBlock.HALF);
VoxelShape collShape = state.getCollisionShape(world, BlockPos.ORIGIN, ShapeContext.absent());
Box bb = collShape.isEmpty()
? state.getOutlineShape(world, BlockPos.ORIGIN, ShapeContext.absent()).getBoundingBox()
: collShape.getBoundingBox();
Direction hingeSide = facing.getOpposite();
float pivotX = (float) ((bb.minX + bb.maxX) * 0.5);
float pivotZ = (float) ((bb.minZ + bb.maxZ) * 0.5);
switch (hingeSide) {
case NORTH -> pivotZ = (float) bb.minZ;
case SOUTH -> pivotZ = (float) bb.maxZ;
case WEST -> pivotX = (float) bb.minX;
case EAST -> pivotX = (float) bb.maxX;
default -> {
pivotX = (float) ((bb.minX + bb.maxX) * 0.5);
pivotZ = (float) ((bb.minZ + bb.maxZ) * 0.5);
}
}
float pivotY = (half == BlockHalf.TOP) ? (float) bb.maxY : (float) bb.minY;
float angle;
switch (hingeSide) {
case NORTH, EAST -> angle = -baseAngleDeg;
case SOUTH, WEST -> angle = baseAngleDeg;
default -> angle = baseAngleDeg;
}
if (half == BlockHalf.TOP) angle = -angle;
float thickness = (float) (bb.maxY - bb.minY);
float halfT = thickness > 0.0f ? thickness * 0.5f : (3.0f / 32.0f);
float dY = (half == BlockHalf.TOP) ? -halfT : halfT;
double rad = Math.toRadians(angle);
float cos = (float) Math.cos(rad);
float sin = (float) Math.sin(rad);
float shiftX = 0.0f;
float shiftY = 0.0f;
float shiftZ = 0.0f;
if (hingeSide == Direction.NORTH || hingeSide == Direction.SOUTH) {
float rotY = dY * cos;
float rotZ = dY * sin;
shiftY = dY - rotY;
shiftZ = -rotZ;
} else {
float rotX = -dY * sin;
float rotY = dY * cos;
shiftX = -rotX;
shiftY = dY - rotY;
}
matrices.translate(shiftX, shiftY, shiftZ);
matrices.translate(pivotX, pivotY, pivotZ);
if (hingeSide == Direction.NORTH || hingeSide == Direction.SOUTH) {
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(angle));
} else {
matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(angle));
}
matrices.translate(-pivotX, -pivotY, -pivotZ);
matrices.translate(-shiftX, -shiftY, -shiftZ);
}
}

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package com.straice.smoothdoors.client.ui;
import com.straice.smoothdoors.config.SddConfig;
import com.straice.smoothdoors.config.SddConfigManager;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.Element;
import net.minecraft.client.gui.Selectable;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.client.gui.widget.ClickableWidget;
import net.minecraft.client.gui.widget.ElementListWidget;
import net.minecraft.client.gui.widget.SliderWidget;
import net.minecraft.client.gui.widget.ThreePartsLayoutWidget;
import net.minecraft.screen.ScreenTexts;
import net.minecraft.text.Text;
import java.util.List;
import java.util.Locale;
public class SddConfigScreen extends Screen {
private static final int ITEM_HEIGHT = 24;
private static final int ROW_WIDTH = 310;
private static final int COLUMN_WIDTH = 150;
private static final int COLUMN_GAP = 10;
private static final int GROUP_GAP = 10;
private final Screen parent;
private final SddConfig cfg;
private final ThreePartsLayoutWidget layout = new ThreePartsLayoutWidget(this);
private SettingsList list;
public SddConfigScreen(Screen parent) {
super(Text.literal("Smooth Double Doors - Settings"));
this.parent = parent;
this.cfg = SddConfigManager.get();
}
@Override
protected void init() {
initHeader();
initBody();
initFooter();
layout.forEachChild(this::addDrawableChild);
refreshWidgetPositions();
}
private void initHeader() {
layout.addHeader(this.title, this.textRenderer);
}
private void initBody() {
if (this.client == null) return;
list = layout.addBody(new SettingsList(this.client, this.width, layout));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Double Doors: " + (cfg.connectDoors ? "ON" : "OFF"),
() -> cfg.connectDoors = !cfg.connectDoors),
toggle(COLUMN_WIDTH, () -> "Redstone Activable: " + (cfg.redstoneDoubleDoors ? "ON" : "OFF"),
() -> cfg.redstoneDoubleDoors = !cfg.redstoneDoubleDoors)
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Door Animation: " + (cfg.animateDoors ? "ON" : "OFF"),
() -> cfg.animateDoors = !cfg.animateDoors),
new SpeedSlider(COLUMN_WIDTH, "Animation Speed", cfg.doorSpeed, v -> {
cfg.doorSpeed = v;
SddConfigManager.save();
})
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Double Trapdoors: " + (cfg.connectTrapdoors ? "ON" : "OFF"),
() -> cfg.connectTrapdoors = !cfg.connectTrapdoors),
toggle(COLUMN_WIDTH, () -> "Redstone Activable: " + (cfg.redstoneDoubleTrapdoors ? "ON" : "OFF"),
() -> cfg.redstoneDoubleTrapdoors = !cfg.redstoneDoubleTrapdoors),
GROUP_GAP
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Trapdoor Animation: " + (cfg.animateTrapdoors ? "ON" : "OFF"),
() -> cfg.animateTrapdoors = !cfg.animateTrapdoors),
new SpeedSlider(COLUMN_WIDTH, "Animation Speed", cfg.trapdoorSpeed, v -> {
cfg.trapdoorSpeed = v;
SddConfigManager.save();
}),
GROUP_GAP
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Double Fence Gates: " + (cfg.connectFenceGates ? "ON" : "OFF"),
() -> cfg.connectFenceGates = !cfg.connectFenceGates),
toggle(COLUMN_WIDTH, () -> "Redstone Activable: " + (cfg.redstoneDoubleFenceGates ? "ON" : "OFF"),
() -> cfg.redstoneDoubleFenceGates = !cfg.redstoneDoubleFenceGates),
GROUP_GAP * 2
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Fence Gate Animation: " + (cfg.animateFenceGates ? "ON" : "OFF"),
() -> cfg.animateFenceGates = !cfg.animateFenceGates),
new SpeedSlider(COLUMN_WIDTH, "Animation Speed", cfg.fenceGateSpeed, v -> {
cfg.fenceGateSpeed = v;
SddConfigManager.save();
}),
GROUP_GAP * 2
));
}
private void initFooter() {
layout.addFooter(ButtonWidget.builder(ScreenTexts.DONE, btn -> {
SddConfigManager.save();
if (this.client != null) this.client.setScreen(parent);
}).width(200).build());
}
@Override
protected void refreshWidgetPositions() {
layout.refreshPositions();
if (list != null) {
list.position(this.width, layout);
}
}
@Override
public void close() {
SddConfigManager.save();
if (this.client != null) this.client.setScreen(parent);
}
private ButtonWidget toggle(int width, java.util.function.Supplier<String> label, Runnable action) {
return ButtonWidget.builder(Text.literal(label.get()), btn -> {
action.run();
btn.setMessage(Text.literal(label.get()));
SddConfigManager.save();
}).dimensions(0, 0, width, 20).build();
}
private static final class SettingsList extends ElementListWidget<SettingsEntry> {
SettingsList(MinecraftClient client, int width, ThreePartsLayoutWidget layout) {
super(client, width, layout.getContentHeight(), layout.getHeaderHeight(), ITEM_HEIGHT);
this.centerListVertically = false;
}
@Override
public int addEntry(SettingsEntry entry) {
return super.addEntry(entry);
}
@Override
public int getRowWidth() {
return ROW_WIDTH;
}
}
private static final class SettingsEntry extends ElementListWidget.Entry<SettingsEntry> {
private final ClickableWidget left;
private final ClickableWidget right;
private final List<ClickableWidget> widgets;
private final int topPadding;
SettingsEntry(ClickableWidget left, ClickableWidget right) {
this(left, right, 0);
}
SettingsEntry(ClickableWidget left, ClickableWidget right, int topPadding) {
this.left = left;
this.right = right;
this.topPadding = topPadding;
if (left == null && right == null) {
this.widgets = List.of();
} else if (right == null) {
this.widgets = List.of(left);
} else {
this.widgets = List.of(left, right);
}
}
@Override
public void render(DrawContext context, int index, int y, int x, int entryWidth, int entryHeight,
int mouseX, int mouseY, boolean hovered, float delta) {
if (left == null && right == null) {
return;
}
if (right == null) {
if (left == null) return;
left.setX(x);
left.setY(y + topPadding);
left.render(context, mouseX, mouseY, delta);
return;
}
int leftX = x;
int rightX = x + COLUMN_WIDTH + COLUMN_GAP;
left.setX(leftX);
left.setY(y + topPadding);
right.setX(rightX);
right.setY(y + topPadding);
left.render(context, mouseX, mouseY, delta);
right.render(context, mouseX, mouseY, delta);
}
@Override
public List<? extends Element> children() {
return widgets;
}
@Override
public List<? extends Selectable> selectableChildren() {
return widgets;
}
}
private static class SpeedSlider extends SliderWidget {
private final String label;
private final java.util.function.Consumer<Float> onApply;
private static float toSpeed(double v) { return (float) (0.2 + v * 2.8); }
private static double toValue(float speed) {
double v = (speed - 0.2) / 2.8;
if (v < 0) v = 0;
if (v > 1) v = 1;
return v;
}
SpeedSlider(int width, String label, float speed,
java.util.function.Consumer<Float> onApply) {
super(0, 0, width, 20, Text.literal(label), toValue(speed));
this.label = label;
this.onApply = onApply;
updateMessage();
}
@Override
protected void updateMessage() {
float sp = toSpeed(this.value);
setMessage(Text.literal(label + ": " + String.format(Locale.ROOT, "%.2f", sp) + "x"));
}
@Override
protected void applyValue() {
onApply.accept(toSpeed(this.value));
}
}
}

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package com.straice.smoothdoors.compat;
import com.straice.smoothdoors.client.ui.SddConfigScreen;
import com.terraformersmc.modmenu.api.ModMenuApi;
import com.terraformersmc.modmenu.api.ConfigScreenFactory;
public class ModMenuIntegration implements ModMenuApi {
@Override
public ConfigScreenFactory<?> getModConfigScreenFactory() {
return parent -> new SddConfigScreen(parent);
}
}

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package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.block.BlockModelRenderer;
import net.minecraft.client.render.model.BlockModelPart;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockRenderView;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
@Mixin(BlockModelRenderer.class)
public class BlockModelRendererMixin {
@Inject(
method = "render(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$render(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
@Inject(
method = "renderSmooth(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderSmooth(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
@Inject(
method = "renderFlat(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderFlat(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
}

View File

@@ -0,0 +1,50 @@
package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockRenderView;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List;
@Mixin(BlockRenderManager.class)
public class BlockRenderManagerMixin {
@Inject(
method = "renderBlock(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/BlockRenderView;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZLjava/util/List;)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderBlock(BlockState state, BlockPos pos, BlockRenderView world,
MatrixStack matrices, VertexConsumer vertexConsumer,
boolean cull, List<Object> parts,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
@Inject(
method = "renderBlock(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/BlockRenderView;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;Z)Z",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderBlock(BlockState state, BlockPos pos, BlockRenderView world,
MatrixStack matrices, VertexConsumer vertexConsumer,
boolean cull, CallbackInfoReturnable<Boolean> cir) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
cir.setReturnValue(false);
cir.cancel();
}
}
}

View File

@@ -0,0 +1,23 @@
package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.render.chunk.ChunkRendererRegion;
import net.minecraft.util.math.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(ChunkRendererRegion.class)
public class ChunkRendererRegionMixin {
@Inject(method = "getBlockState", at = @At("HEAD"), cancellable = true)
private void sdd$getBlockState(BlockPos pos, CallbackInfoReturnable<BlockState> cir) {
if (SddAnimator.isAnimatingAt(pos)) {
cir.setReturnValue(Blocks.AIR.getDefaultState());
cir.cancel();
}
}
}

View File

@@ -0,0 +1,19 @@
package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientWorld.class)
public class ClientWorldMixin {
@Inject(method = "updateListeners", at = @At("TAIL"))
private void sdd$updateListeners(BlockPos pos, BlockState oldState, BlockState newState, int flags, CallbackInfo ci) {
SddAnimator.onBlockUpdate(pos, oldState, newState);
}
}

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@@ -1,15 +0,0 @@
package com.straice.smoothdoors.mixin.client;
import net.minecraft.client.MinecraftClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(MinecraftClient.class)
public class ExampleClientMixin {
@Inject(at = @At("HEAD"), method = "run")
private void init(CallbackInfo info) {
// This code is injected into the start of MinecraftClient.run()V
}
}

View File

@@ -1,11 +1,14 @@
{ {
"required": true, "required": true,
"package": "com.straice.smoothdoors.mixin.client", "package": "com.straice.smoothdoors.mixin",
"compatibilityLevel": "JAVA_21", "compatibilityLevel": "JAVA_21",
"client": [ "client": [
"ExampleClientMixin" "client.ClientWorldMixin",
], "client.BlockRenderManagerMixin",
"injectors": { "client.BlockModelRendererMixin",
"defaultRequire": 1 "client.ChunkRendererRegionMixin"
} ],
"injectors": {
"defaultRequire": 1
}
} }

View File

@@ -5,6 +5,8 @@ import net.fabricmc.api.ModInitializer;
import org.slf4j.Logger; import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
import com.straice.smoothdoors.config.SddConfigManager;
public class SmoothDoubleDoors implements ModInitializer { public class SmoothDoubleDoors implements ModInitializer {
public static final String MOD_ID = "smooth-double-doors"; public static final String MOD_ID = "smooth-double-doors";
@@ -15,10 +17,7 @@ public class SmoothDoubleDoors implements ModInitializer {
@Override @Override
public void onInitialize() { public void onInitialize() {
// This code runs as soon as Minecraft is in a mod-load-ready state. SddConfigManager.load();
// However, some things (like resources) may still be uninitialized. LOGGER.info("Smooth Double Doors loaded");
// Proceed with mild caution.
LOGGER.info("Hello Fabric world!");
} }
} }

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@@ -0,0 +1,20 @@
package com.straice.smoothdoors.config;
public class SddConfig {
public boolean connectDoors = true;
public boolean redstoneDoubleDoors = true;
public boolean connectTrapdoors = false;
public boolean redstoneDoubleTrapdoors = false;
public boolean connectFenceGates = false;
public boolean redstoneDoubleFenceGates = false;
public boolean animateDoors = true;
public boolean animateTrapdoors = true;
public boolean animateFenceGates = true;
public float doorSpeed = 1.0f;
public float trapdoorSpeed = 1.0f;
public float fenceGateSpeed = 1.0f;
}

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@@ -0,0 +1,40 @@
package com.straice.smoothdoors.config;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import net.fabricmc.loader.api.FabricLoader;
import java.nio.file.Files;
import java.nio.file.Path;
public final class SddConfigManager {
private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
private static final Path PATH = FabricLoader.getInstance().getConfigDir().resolve("smooth-double-doors.json");
private static SddConfig config = new SddConfig();
private SddConfigManager() {}
public static SddConfig get() { return config; }
public static void load() {
try {
if (Files.exists(PATH)) {
String json = Files.readString(PATH);
SddConfig read = GSON.fromJson(json, SddConfig.class);
if (read != null) config = read;
} else {
save();
}
} catch (Exception ignored) {
// si falla, usamos defaults
}
}
public static void save() {
try {
Files.createDirectories(PATH.getParent());
Files.writeString(PATH, GSON.toJson(config));
} catch (Exception ignored) {}
}
}

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@@ -0,0 +1,63 @@
package com.straice.smoothdoors.mixin;
import com.straice.smoothdoors.config.SddConfigManager;
import com.straice.smoothdoors.util.ConnectedUtil;
import com.straice.smoothdoors.util.SyncGuard;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.DoorBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.Properties;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.block.WireOrientation;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(DoorBlock.class)
public class DoorBlockMixin {
@Inject(method = "onUse", at = @At("TAIL"))
private void sdd$onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit,
CallbackInfoReturnable<ActionResult> cir) {
if (world.isClient) return;
if (!SddConfigManager.get().connectDoors) return;
if (SyncGuard.isIn()) return;
BlockPos lower = ConnectedUtil.getDoorLowerPos(pos, state);
BlockState lowerNow = world.getBlockState(lower);
if (!lowerNow.contains(Properties.OPEN)) return;
boolean openNow = lowerNow.get(Properties.OPEN);
BlockPos mateLower = ConnectedUtil.findPairedDoorLower(world, lower, lowerNow);
if (mateLower == null) return;
SyncGuard.run(() -> ConnectedUtil.setDoorOpen(world, mateLower, openNow));
}
// 1.21.8+: neighborUpdate(..., @Nullable WireOrientation wireOrientation, boolean notify)
@Inject(method = "neighborUpdate", at = @At("TAIL"))
private void sdd$neighborUpdate(BlockState state, World world, BlockPos pos, Block block,
@Nullable WireOrientation wireOrientation, boolean notify, CallbackInfo ci) {
if (world.isClient) return;
if (!SddConfigManager.get().connectDoors) return;
if (!SddConfigManager.get().redstoneDoubleDoors) return;
if (SyncGuard.isIn()) return;
BlockPos lower = ConnectedUtil.getDoorLowerPos(pos, state);
BlockState lowerNow = world.getBlockState(lower);
if (!lowerNow.contains(Properties.OPEN)) return;
boolean openNow = lowerNow.get(Properties.OPEN);
BlockPos mateLower = ConnectedUtil.findPairedDoorLower(world, lower, lowerNow);
if (mateLower == null) return;
SyncGuard.run(() -> ConnectedUtil.setDoorOpen(world, mateLower, openNow));
}
}

View File

@@ -1,15 +0,0 @@
package com.straice.smoothdoors.mixin;
import net.minecraft.server.MinecraftServer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(MinecraftServer.class)
public class ExampleMixin {
@Inject(at = @At("HEAD"), method = "loadWorld")
private void init(CallbackInfo info) {
// This code is injected into the start of MinecraftServer.loadWorld()V
}
}

View File

@@ -0,0 +1,61 @@
package com.straice.smoothdoors.mixin;
import com.straice.smoothdoors.config.SddConfigManager;
import com.straice.smoothdoors.util.ConnectedUtil;
import com.straice.smoothdoors.util.SyncGuard;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.Properties;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.block.WireOrientation;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(FenceGateBlock.class)
public class FenceGateBlockMixin {
@Inject(method = "onUse", at = @At("TAIL"))
private void sdd$onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit,
CallbackInfoReturnable<ActionResult> cir) {
if (world.isClient) return;
if (!SddConfigManager.get().connectFenceGates) return;
if (SyncGuard.isIn()) return;
BlockState now = world.getBlockState(pos);
if (!now.contains(Properties.OPEN)) return;
boolean openNow = now.get(Properties.OPEN);
BlockPos mate = ConnectedUtil.findPairedFenceGate(world, pos, now);
if (mate == null) return;
SyncGuard.run(() -> ConnectedUtil.setFenceGateOpen(world, mate, openNow));
}
// 1.21.8+: neighborUpdate(..., @Nullable WireOrientation wireOrientation, boolean notify)
@Inject(method = "neighborUpdate", at = @At("TAIL"))
private void sdd$neighborUpdate(BlockState state, World world, BlockPos pos, Block block,
@Nullable WireOrientation wireOrientation, boolean notify, CallbackInfo ci) {
if (world.isClient) return;
if (!SddConfigManager.get().connectFenceGates) return;
if (!SddConfigManager.get().redstoneDoubleFenceGates) return;
if (SyncGuard.isIn()) return;
BlockState now = world.getBlockState(pos);
if (!now.contains(Properties.OPEN)) return;
boolean openNow = now.get(Properties.OPEN);
BlockPos mate = ConnectedUtil.findPairedFenceGate(world, pos, now);
if (mate == null) return;
SyncGuard.run(() -> ConnectedUtil.setFenceGateOpen(world, mate, openNow));
}
}

View File

@@ -0,0 +1,61 @@
package com.straice.smoothdoors.mixin;
import com.straice.smoothdoors.config.SddConfigManager;
import com.straice.smoothdoors.util.ConnectedUtil;
import com.straice.smoothdoors.util.SyncGuard;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.TrapdoorBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.Properties;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.block.WireOrientation;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(TrapdoorBlock.class)
public class TrapdoorBlockMixin {
@Inject(method = "onUse", at = @At("TAIL"))
private void sdd$onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit,
CallbackInfoReturnable<ActionResult> cir) {
if (world.isClient) return;
if (!SddConfigManager.get().connectTrapdoors) return;
if (SyncGuard.isIn()) return;
BlockState now = world.getBlockState(pos);
if (!now.contains(Properties.OPEN)) return;
boolean openNow = now.get(Properties.OPEN);
BlockPos mate = ConnectedUtil.findPairedTrapdoor(world, pos, now);
if (mate == null) return;
SyncGuard.run(() -> ConnectedUtil.setTrapdoorOpen(world, mate, openNow));
}
// 1.21.8+: neighborUpdate(..., @Nullable WireOrientation wireOrientation, boolean notify)
@Inject(method = "neighborUpdate", at = @At("TAIL"))
private void sdd$neighborUpdate(BlockState state, World world, BlockPos pos, Block block,
@Nullable WireOrientation wireOrientation, boolean notify, CallbackInfo ci) {
if (world.isClient) return;
if (!SddConfigManager.get().connectTrapdoors) return;
if (!SddConfigManager.get().redstoneDoubleTrapdoors) return;
if (SyncGuard.isIn()) return;
BlockState now = world.getBlockState(pos);
if (!now.contains(Properties.OPEN)) return;
boolean openNow = now.get(Properties.OPEN);
BlockPos mate = ConnectedUtil.findPairedTrapdoor(world, pos, now);
if (mate == null) return;
SyncGuard.run(() -> ConnectedUtil.setTrapdoorOpen(world, mate, openNow));
}
}

View File

@@ -0,0 +1,126 @@
package com.straice.smoothdoors.util;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.DoorBlock;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.block.TrapdoorBlock;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.block.enums.DoubleBlockHalf;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
public final class ConnectedUtil {
private ConnectedUtil() {}
// ===== DOORS =====
public static BlockPos getDoorLowerPos(BlockPos pos, BlockState state) {
DoubleBlockHalf half = state.get(Properties.DOUBLE_BLOCK_HALF);
return half == DoubleBlockHalf.LOWER ? pos : pos.down();
}
public static BlockPos findPairedDoorLower(World world, BlockPos lowerPos, BlockState lowerState) {
if (!(lowerState.getBlock() instanceof DoorBlock)) return null;
Direction facing = lowerState.get(Properties.HORIZONTAL_FACING);
DoorHinge hinge = lowerState.get(Properties.DOOR_HINGE);
Direction side = (hinge == DoorHinge.LEFT)
? facing.rotateYClockwise()
: facing.rotateYCounterclockwise();
BlockPos otherLower = lowerPos.offset(side);
BlockState other = world.getBlockState(otherLower);
if (other.getBlock() != lowerState.getBlock()) return null;
if (!(other.getBlock() instanceof DoorBlock)) return null;
if (other.get(Properties.DOUBLE_BLOCK_HALF) != DoubleBlockHalf.LOWER) return null;
if (other.get(Properties.HORIZONTAL_FACING) != facing) return null;
if (other.get(Properties.DOOR_HINGE) == hinge) return null;
return otherLower;
}
public static void setDoorOpen(World world, BlockPos doorLower, boolean open) {
BlockState lower = world.getBlockState(doorLower);
if (!(lower.getBlock() instanceof DoorBlock)) return;
BlockPos upperPos = doorLower.up();
BlockState upper = world.getBlockState(upperPos);
world.setBlockState(doorLower, lower.with(Properties.OPEN, open), Block.NOTIFY_LISTENERS);
if (upper.getBlock() == lower.getBlock()) {
world.setBlockState(upperPos, upper.with(Properties.OPEN, open), Block.NOTIFY_LISTENERS);
}
}
// ===== TRAPDOORS =====
public static BlockPos findPairedTrapdoor(World world, BlockPos pos, BlockState state) {
if (!(state.getBlock() instanceof TrapdoorBlock)) return null;
Direction facing = state.get(Properties.HORIZONTAL_FACING);
BlockHalf half = state.get(Properties.BLOCK_HALF);
BlockPos left = pos.offset(facing.rotateYCounterclockwise());
BlockPos right = pos.offset(facing.rotateYClockwise());
BlockPos mate = matchTrapdoor(world, state, left, facing, half);
if (mate != null) return mate;
return matchTrapdoor(world, state, right, facing, half);
}
private static BlockPos matchTrapdoor(World world, BlockState a, BlockPos candidate, Direction facing, BlockHalf half) {
BlockState b = world.getBlockState(candidate);
if (b.getBlock() != a.getBlock()) return null;
if (!(b.getBlock() instanceof TrapdoorBlock)) return null;
if (b.get(Properties.HORIZONTAL_FACING) != facing) return null;
if (b.get(Properties.BLOCK_HALF) != half) return null;
return candidate;
}
public static void setTrapdoorOpen(World world, BlockPos pos, boolean open) {
BlockState st = world.getBlockState(pos);
if (!(st.getBlock() instanceof TrapdoorBlock)) return;
world.setBlockState(pos, st.with(Properties.OPEN, open), Block.NOTIFY_LISTENERS);
}
// ===== FENCE GATES =====
public static BlockPos findPairedFenceGate(World world, BlockPos pos, BlockState state) {
if (!(state.getBlock() instanceof FenceGateBlock)) return null;
Direction facing = state.get(Properties.HORIZONTAL_FACING);
BlockPos left = pos.offset(facing.rotateYCounterclockwise());
BlockPos right = pos.offset(facing.rotateYClockwise());
BlockPos mate = matchFenceGate(world, state, left, facing);
if (mate != null) return mate;
return matchFenceGate(world, state, right, facing);
}
private static BlockPos matchFenceGate(World world, BlockState a, BlockPos candidate, Direction facing) {
BlockState b = world.getBlockState(candidate);
if (b.getBlock() != a.getBlock()) return null;
if (!(b.getBlock() instanceof FenceGateBlock)) return null;
if (b.get(Properties.HORIZONTAL_FACING) != facing) return null;
return candidate;
}
public static void setFenceGateOpen(World world, BlockPos pos, boolean open) {
BlockState st = world.getBlockState(pos);
if (!(st.getBlock() instanceof FenceGateBlock)) return;
world.setBlockState(pos, st.with(Properties.OPEN, open), Block.NOTIFY_LISTENERS);
}
}

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@@ -0,0 +1,16 @@
package com.straice.smoothdoors.util;
public final class SyncGuard {
private static final ThreadLocal<Boolean> IN = ThreadLocal.withInitial(() -> false);
private SyncGuard() {}
public static boolean isIn() { return IN.get(); }
public static void run(Runnable r) {
if (isIn()) return;
IN.set(true);
try { r.run(); }
finally { IN.set(false); }
}
}

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@@ -1,38 +1,32 @@
{ {
"schemaVersion": 1, "schemaVersion": 1,
"id": "smooth-double-doors", "id": "smooth-double-doors",
"version": "${version}", "version": "${version}",
"name": "Smooth Double Doors", "name": "Smooth Double Doors",
"description": "This is an example description! Tell everyone what your mod is about!", "description": "Make double doors, trapdoors, and fence gates open together with fluid smooth animations, fully configurable and texture-pack friendly.",
"authors": [ "authors": ["DekinDev"],
"Me!" "contact": {
], "sources": "https://git.straice.com/DekinDev/Smooth-Double-Doors",
"contact": { "issues": "https://git.straice.com/DekinDev/Smooth-Double-Doors/issues",
"homepage": "https://fabricmc.net/", "homepage": "https://modrinth.com/project/smooth-double-doors"
"sources": "https://github.com/FabricMC/fabric-example-mod" },
}, "license": "Apache-2.0",
"license": "CC0-1.0", "icon": "assets/smooth-double-doors/icon.png",
"icon": "assets/smooth-double-doors/icon.png", "environment": "*",
"environment": "*", "entrypoints": {
"entrypoints": { "main": ["com.straice.smoothdoors.SmoothDoubleDoors"],
"main": [ "client": ["com.straice.smoothdoors.SmoothDoubleDoorsClient"],
"com.straice.smoothdoors.SmoothDoubleDoors" "modmenu": ["com.straice.smoothdoors.compat.ModMenuIntegration"]
], },
"client": [ "mixins": [
"com.straice.smoothdoors.SmoothDoubleDoorsClient" "smooth-double-doors.mixins.json",
] "smooth-double-doors.client.mixins.json"
}, ],
"mixins": [ "depends": {
"smooth-double-doors.mixins.json", "fabricloader": ">=0.18.4",
{ "minecraft": ">=1.21.8 <=1.21.11",
"config": "smooth-double-doors.client.mixins.json", "java": ">=21",
"environment": "client" "fabric-api": "*",
} "modmenu": "*"
], }
"depends": {
"fabricloader": ">=0.18.4",
"minecraft": "~1.21.8",
"java": ">=21",
"fabric-api": "*"
}
} }

View File

@@ -1,14 +1,13 @@
{ {
"required": true, "required": true,
"package": "com.straice.smoothdoors.mixin", "package": "com.straice.smoothdoors.mixin",
"compatibilityLevel": "JAVA_21", "compatibilityLevel": "JAVA_21",
"mixins": [ "mixins": [
"ExampleMixin" "DoorBlockMixin",
], "TrapdoorBlockMixin",
"injectors": { "FenceGateBlockMixin"
"defaultRequire": 1 ],
}, "injectors": {
"overwrites": { "defaultRequire": 1
"requireAnnotations": true }
}
} }