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Author SHA1 Message Date
49f5c0d139 Actualizar README.md 2026-01-03 12:31:55 +00:00
f2321145f5 Actualizar README.md 2026-01-03 12:30:12 +00:00
4edb062b2a Actualizar README.md 2026-01-03 12:29:23 +00:00
ab8f821f8b Merge pull request '1.21.8' (#1) from 1.21.8 into 1.21.8-1.21.11
Reviewed-on: #1
2026-01-03 12:17:47 +00:00
b74e5d2c48 icon 2026-01-03 12:28:38 +01:00
d63a899fb8 add icon 2026-01-03 11:46:16 +01:00
daf1311bb3 1.21.8-1.21.11 finish 2026-01-02 21:44:23 +01:00
b24431cc55 1.21.8 finish 2026-01-02 20:55:04 +01:00
85c7453e30 1.21.8 2026-01-02 20:47:04 +01:00
335b1596af 1.21.8 2026-01-02 20:46:08 +01:00
7f9c20ab7d 1.21.8 2026-01-02 19:33:34 +01:00
3000585586 1.21.8 2026-01-02 18:04:49 +01:00
07f940caf1 1.21.8 2026-01-02 17:46:50 +01:00
8163dabf2d 1.21.8 2026-01-02 17:19:45 +01:00
999e5fb752 1.21.8 2026-01-02 07:04:03 +01:00
b8cdeb343a 1.21.8 2026-01-02 04:23:32 +01:00
31ea4af347 License and Notice 2026-01-01 13:12:38 +01:00
04f58b17da update license 2026-01-01 12:46:14 +01:00
e6c74ecded 1.21.8 2026-01-01 12:12:19 +01:00
0e058e284e 1.21.8 2026-01-01 05:42:00 +01:00
3e5da14735 1.21.8 2026-01-01 05:23:41 +01:00
188e515972 1.21.8 2026-01-01 05:00:11 +01:00
aabd595816 1.21.8 2026-01-01 04:47:41 +01:00
3053a86d1b license 2026-01-01 02:43:45 +01:00
d4a19ef7c3 Merge branch '1.21.8' of https://git.straice.com/DekinDev/Smooth-Double-Doors into 1.21.8 2026-01-01 02:36:08 +01:00
1a8841ce5a Initial commit 2026-01-01 02:31:47 +01:00
36 changed files with 2433 additions and 373 deletions

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.gitattributes vendored Normal file
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#
# https://help.github.com/articles/dealing-with-line-endings/
#
# Linux start script should use lf
/gradlew text eol=lf
# These are Windows script files and should use crlf
*.bat text eol=crlf

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.gitignore vendored Normal file
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# gradle
.gradle/
build/
out/
classes/
# eclipse
*.launch
# idea
.idea/
*.iml
*.ipr
*.iws
# vscode
.settings/
.vscode/
bin/
.classpath
.project
# macos
*.DS_Store
# fabric
run/
.tmp-mc/
# java
hs_err_*.log
replay_*.log
*.hprof
*.jfr

573
LICENSE
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@@ -1,373 +1,202 @@
Mozilla Public License Version 2.0
==================================
1. Definitions
--------------
1.1. "Contributor"
means each individual or legal entity that creates, contributes to
the creation of, or owns Covered Software.
1.2. "Contributor Version"
means the combination of the Contributions of others (if any) used
by a Contributor and that particular Contributor's Contribution.
1.3. "Contribution"
means Covered Software of a particular Contributor.
1.4. "Covered Software"
means Source Code Form to which the initial Contributor has attached
the notice in Exhibit A, the Executable Form of such Source Code
Form, and Modifications of such Source Code Form, in each case
including portions thereof.
1.5. "Incompatible With Secondary Licenses"
means
(a) that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
(b) that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
1.6. "Executable Form"
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
1.8. "License"
means this document.
1.9. "Licensable"
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently, any and
all of the rights conveyed by this License.
1.10. "Modifications"
means any of the following:
(a) any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
(b) any new file in Source Code Form that contains any Covered
Software.
1.11. "Patent Claims" of a Contributor
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the
License, by the making, using, selling, offering for sale, having
made, import, or transfer of either its Contributions or its
Contributor Version.
1.12. "Secondary License"
means either the GNU General Public License, Version 2.0, the GNU
Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those
licenses.
1.13. "Source Code Form"
means the form of the work preferred for making modifications.
1.14. "You" (or "Your")
means an individual or a legal entity exercising rights under this
License. For legal entities, "You" includes any entity that
controls, is controlled by, or is under common control with You. For
purposes of this definition, "control" means (a) the power, direct
or indirect, to cause the direction or management of such entity,
whether by contract or otherwise, or (b) ownership of more than
fifty percent (50%) of the outstanding shares or beneficial
ownership of such entity.
2. License Grants and Conditions
--------------------------------
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
(a) under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
(b) under Patent Claims of such Contributor to make, use, sell, offer
for sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
(a) for any code that a Contributor has removed from Covered Software;
or
(b) for infringements caused by: (i) Your and any other third party's
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
(c) under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.
3. Responsibilities
-------------------
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
(a) such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more
than the cost of distribution to the recipient; and
(b) You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
---------------------------------------------------
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.
5. Termination
--------------
5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
************************************************************************
* *
* 6. Disclaimer of Warranty *
* ------------------------- *
* *
* Covered Software is provided under this License on an "as is" *
* basis, without warranty of any kind, either expressed, implied, or *
* statutory, including, without limitation, warranties that the *
* Covered Software is free of defects, merchantable, fit for a *
* particular purpose or non-infringing. The entire risk as to the *
* quality and performance of the Covered Software is with You. *
* Should any Covered Software prove defective in any respect, You *
* (not any Contributor) assume the cost of any necessary servicing, *
* repair, or correction. This disclaimer of warranty constitutes an *
* essential part of this License. No use of any Covered Software is *
* authorized under this License except under this disclaimer. *
* *
************************************************************************
************************************************************************
* *
* 7. Limitation of Liability *
* -------------------------- *
* *
* Under no circumstances and under no legal theory, whether tort *
* (including negligence), contract, or otherwise, shall any *
* Contributor, or anyone who distributes Covered Software as *
* permitted above, be liable to You for any direct, indirect, *
* special, incidental, or consequential damages of any character *
* including, without limitation, damages for lost profits, loss of *
* goodwill, work stoppage, computer failure or malfunction, or any *
* and all other commercial damages or losses, even if such party *
* shall have been informed of the possibility of such damages. This *
* limitation of liability shall not apply to liability for death or *
* personal injury resulting from such party's negligence to the *
* extent applicable law prohibits such limitation. Some *
* jurisdictions do not allow the exclusion or limitation of *
* incidental or consequential damages, so this exclusion and *
* limitation may not apply to You. *
* *
************************************************************************
8. Litigation
-------------
Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.
9. Miscellaneous
----------------
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.
10. Versions of the License
---------------------------
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
-------------------------------------------
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at https://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
---------------------------------------------------------
This Source Code Form is "Incompatible With Secondary Licenses", as
defined by the Mozilla Public License, v. 2.0.
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2025-2026 DekinDev (Straice)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

4
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Smooth Double Doors
Copyright 2025-2026 DekinDev (Straice)
This product includes software developed by DekinDev, https://straice.com.

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# Smooth-Double-Doors
![](https://cdn.modrinth.com/data/cached_images/32ba119c8ecfc5dc242e1bae8d1d6420936bd0d9.png)
Smooth Double Doors makes **paired doors open together** and adds **fluid animations** to **doors**, **trapdoors**, and **fence gates**. It keeps vanilla behavior and works with redstone, while letting you toggle features and adjust animation speed ingame config. The mod is **texturepack friendly** and does **not replace models or require resource packs**, so it plays nicely with your existing packs.
Supports all door, trapdoor, and fence gate types.
By default, double trapdoors and double fence gates are disabled, but you can enable them in the mods settings. Everything is fully configurable!
![](https://cdn.modrinth.com/data/cached_images/1ef934457f61d163da0934d664e4f9d6127462b5.png)
# Dependencies
Requires [Mod Menu](https://modrinth.com/mod/modmenu) for the config screen.

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plugins {
id 'net.fabricmc.fabric-loom-remap' version "${loom_version}"
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
base {
archivesName = project.archives_base_name
}
repositories {
maven { url "https://maven.terraformersmc.com/releases/" }
}
loom {
splitEnvironmentSourceSets()
mods {
"smooth-double-doors" {
sourceSet sourceSets.main
sourceSet sourceSets.client
}
}
}
dependencies {
// To change the versions see the gradle.properties file
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
modCompileOnly "com.terraformersmc:modmenu:15.0.0"
modRuntimeOnly "com.terraformersmc:modmenu:15.0.0"
}
processResources {
inputs.property "version", project.version
filesMatching("fabric.mod.json") {
expand "version": inputs.properties.version
}
}
tasks.withType(JavaCompile).configureEach {
it.options.release = 21
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
jar {
inputs.property "archivesName", project.base.archivesName
from("LICENSE") {
rename { "${it}_${inputs.properties.archivesName}"}
}
}
// configure the maven publication
publishing {
publications {
create("mavenJava", MavenPublication) {
artifactId = project.archives_base_name
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}

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gradle.properties Normal file
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# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
org.gradle.parallel=true
# IntelliJ IDEA is not yet fully compatible with configuration cache, see: https://github.com/FabricMC/fabric-loom/issues/1349
org.gradle.configuration-cache=false
# Fabric Properties
# check these on https://fabricmc.net/develop
minecraft_version=1.21.8
yarn_mappings=1.21.8+build.1
loader_version=0.18.4
loom_version=1.14-SNAPSHOT
# Mod Properties
mod_version=1.0.0
maven_group=com.straice.smoothdoors
archives_base_name=smooth-double-doors
# Dependencies
fabric_api_version=0.136.1+1.21.8

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-9.2.1-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

248
gradlew vendored Normal file
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#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

10
settings.gradle Normal file
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pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}

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package com.straice.smoothdoors;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.fabricmc.api.ClientModInitializer;
public class SmoothDoubleDoorsClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
SddAnimator.initClientHooks();
}
}

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package com.straice.smoothdoors.client.anim;
import net.minecraft.block.BlockState;
import net.minecraft.block.DoorBlock;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.world.BlockRenderView;
final class DoorAnimation {
private DoorAnimation() {}
static void apply(BlockState state, float angleDeg, MatrixStack matrices, BlockRenderView world) {
if (world == null) return;
Direction facing = state.get(DoorBlock.FACING);
DoorHinge hinge = state.get(DoorBlock.HINGE);
Direction hingeSide = (hinge == DoorHinge.RIGHT)
? facing.rotateYClockwise()
: facing.rotateYCounterclockwise();
Box bb = state.getOutlineShape(world, BlockPos.ORIGIN, ShapeContext.absent()).getBoundingBox();
float cx = (float) ((bb.minX + bb.maxX) * 0.5);
float cz = (float) ((bb.minZ + bb.maxZ) * 0.5);
float pivotX = cx;
float pivotZ = cz;
switch (hingeSide) {
case EAST -> pivotX = (float) bb.maxX;
case WEST -> pivotX = (float) bb.minX;
case SOUTH -> pivotZ = (float) bb.maxZ;
case NORTH -> pivotZ = (float) bb.minZ;
default -> {
pivotX = cx;
pivotZ = cz;
}
}
float thickness = (facing == Direction.NORTH || facing == Direction.SOUTH)
? (float) (bb.maxZ - bb.minZ)
: (float) (bb.maxX - bb.minX);
float halfT = thickness * 0.5f;
float dX = 0.0f;
float dZ = 0.0f;
switch (facing) {
case NORTH -> dZ = halfT;
case SOUTH -> dZ = -halfT;
case WEST -> dX = halfT;
case EAST -> dX = -halfT;
default -> {
dX = 0.0f;
dZ = 0.0f;
}
}
double rad = Math.toRadians(angleDeg);
float cos = (float) Math.cos(rad);
float sin = (float) Math.sin(rad);
float rotDX = dX * cos - dZ * sin;
float rotDZ = dX * sin + dZ * cos;
float shiftX = dX - rotDX;
float shiftZ = dZ - rotDZ;
matrices.translate(shiftX, 0.0f, shiftZ);
matrices.translate(pivotX, 0.0f, pivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(angleDeg));
matrices.translate(-pivotX, 0.0f, -pivotZ);
}
}

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package com.straice.smoothdoors.client.anim;
import net.minecraft.block.BlockState;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.RenderLayers;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.BlockModelRenderer;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.BlockModelPart;
import net.minecraft.client.render.model.BlockStateModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.random.Random;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.List;
final class FenceGateAnimation {
private static final float POST_EDGE = 2.0f / 16.0f;
private static final float EDGE_EPS = 1.0e-4f;
private FenceGateAnimation() {}
static void render(BlockState state, float angleDeg, MatrixStack matrices,
VertexConsumerProvider consumers, int light, int overlay) {
MinecraftClient mc = MinecraftClient.getInstance();
if (mc.world == null) return;
Direction facing = state.get(FenceGateBlock.FACING);
boolean leftRightIsX = facing.getAxis() == Direction.Axis.Z;
BlockStateModel baseModel = mc.getBlockRenderManager().getModel(state);
FenceGateModels models = splitFenceGateModels(baseModel, leftRightIsX);
if (models.isEmpty()) return;
int tint = mc.getBlockColors().getColor(state, null, null, 0);
float r = ((tint >> 16) & 0xFF) / 255.0f;
float g = ((tint >> 8) & 0xFF) / 255.0f;
float b = (tint & 0xFF) / 255.0f;
VertexConsumer consumer = consumers.getBuffer(RenderLayers.getEntityBlockLayer(state));
if (models.posts != null) {
BlockModelRenderer.render(matrices.peek(), consumer, models.posts, r, g, b, light, overlay);
}
float leftPivotX = leftRightIsX ? (1.0f / 16.0f) : 0.5f;
float leftPivotZ = leftRightIsX ? 0.5f : (1.0f / 16.0f);
float rightPivotX = leftRightIsX ? (15.0f / 16.0f) : 0.5f;
float rightPivotZ = leftRightIsX ? 0.5f : (15.0f / 16.0f);
float sign = (facing == Direction.SOUTH || facing == Direction.EAST) ? 1.0f : -1.0f;
float signedAngle = angleDeg * sign;
float leftAngle = leftRightIsX ? -signedAngle : signedAngle;
float rightAngle = leftRightIsX ? signedAngle : -signedAngle;
if (models.left != null) {
matrices.push();
matrices.translate(leftPivotX, 0.0f, leftPivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(leftAngle));
matrices.translate(-leftPivotX, 0.0f, -leftPivotZ);
BlockModelRenderer.render(matrices.peek(), consumer, models.left, r, g, b, light, overlay);
matrices.pop();
}
if (models.right != null) {
matrices.push();
matrices.translate(rightPivotX, 0.0f, rightPivotZ);
matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(rightAngle));
matrices.translate(-rightPivotX, 0.0f, -rightPivotZ);
BlockModelRenderer.render(matrices.peek(), consumer, models.right, r, g, b, light, overlay);
matrices.pop();
}
}
private static FenceGateModels splitFenceGateModels(BlockStateModel model, boolean leftRightIsX) {
List<BlockModelPart> parts = model.getParts(Random.create(42L));
List<BlockModelPart> posts = new ArrayList<>();
List<BlockModelPart> left = new ArrayList<>();
List<BlockModelPart> right = new ArrayList<>();
for (BlockModelPart part : parts) {
FenceGateCollector postsCollector = new FenceGateCollector();
FenceGateCollector leftCollector = new FenceGateCollector();
FenceGateCollector rightCollector = new FenceGateCollector();
for (Direction dir : Direction.values()) {
addFenceGateQuads(part, dir, leftRightIsX, postsCollector, leftCollector, rightCollector);
}
addFenceGateQuads(part, null, leftRightIsX, postsCollector, leftCollector, rightCollector);
if (!postsCollector.isEmpty()) posts.add(postsCollector.toPart(part));
if (!leftCollector.isEmpty()) left.add(leftCollector.toPart(part));
if (!rightCollector.isEmpty()) right.add(rightCollector.toPart(part));
}
return new FenceGateModels(
posts.isEmpty() ? null : new StaticBlockStateModel(posts, model.particleSprite()),
left.isEmpty() ? null : new StaticBlockStateModel(left, model.particleSprite()),
right.isEmpty() ? null : new StaticBlockStateModel(right, model.particleSprite())
);
}
private static void addFenceGateQuads(BlockModelPart part, Direction dir, boolean leftRightIsX,
FenceGateCollector posts, FenceGateCollector left, FenceGateCollector right) {
List<BakedQuad> quads = part.getQuads(dir);
if (quads.isEmpty()) return;
for (BakedQuad quad : quads) {
FenceGateSection section = classifyFenceGateQuad(quad, leftRightIsX);
switch (section) {
case POSTS -> posts.add(dir, quad);
case LEFT -> addDoubleSided(left, dir, quad);
case RIGHT -> addDoubleSided(right, dir, quad);
}
}
}
private static FenceGateSection classifyFenceGateQuad(BakedQuad quad, boolean leftRightIsX) {
int[] data = quad.vertexData();
if (data.length < 8) return FenceGateSection.LEFT;
int stride = data.length / 4;
float min = Float.POSITIVE_INFINITY;
float max = Float.NEGATIVE_INFINITY;
int coordOffset = leftRightIsX ? 0 : 2;
for (int i = 0; i < 4; i++) {
int base = i * stride + coordOffset;
float coord = Float.intBitsToFloat(data[base]);
min = Math.min(min, coord);
max = Math.max(max, coord);
}
if (max <= POST_EDGE + EDGE_EPS || min >= (1.0f - POST_EDGE) - EDGE_EPS) {
return FenceGateSection.POSTS;
}
float center = (min + max) * 0.5f;
return center <= 0.5f ? FenceGateSection.LEFT : FenceGateSection.RIGHT;
}
private enum FenceGateSection { POSTS, LEFT, RIGHT }
private static void addDoubleSided(FenceGateCollector target, Direction dir, BakedQuad quad) {
target.add(dir, quad);
target.add(dir, reverseQuad(quad));
}
private static BakedQuad reverseQuad(BakedQuad quad) {
int[] data = quad.vertexData();
int stride = data.length / 4;
int[] flipped = new int[data.length];
for (int v = 0; v < 4; v++) {
int src = (3 - v) * stride;
int dst = v * stride;
System.arraycopy(data, src, flipped, dst, stride);
}
Direction face = quad.face();
Direction opposite = (face == null) ? null : face.getOpposite();
return new BakedQuad(flipped, quad.tintIndex(), opposite, quad.sprite(), quad.shade(), quad.lightEmission());
}
private static final class FenceGateModels {
final BlockStateModel posts;
final BlockStateModel left;
final BlockStateModel right;
FenceGateModels(BlockStateModel posts, BlockStateModel left, BlockStateModel right) {
this.posts = posts;
this.left = left;
this.right = right;
}
boolean isEmpty() {
return posts == null && left == null && right == null;
}
}
private static final class FenceGateCollector {
private final EnumMap<Direction, List<BakedQuad>> faceQuads = new EnumMap<>(Direction.class);
private final List<BakedQuad> unculled = new ArrayList<>();
void add(Direction face, BakedQuad quad) {
if (face == null) {
unculled.add(quad);
return;
}
faceQuads.computeIfAbsent(face, k -> new ArrayList<>()).add(quad);
}
boolean isEmpty() {
return unculled.isEmpty() && faceQuads.isEmpty();
}
BlockModelPart toPart(BlockModelPart template) {
return new StaticBlockModelPart(faceQuads, unculled, template.useAmbientOcclusion(), template.particleSprite());
}
}
private static final class StaticBlockModelPart implements BlockModelPart {
private final EnumMap<Direction, List<BakedQuad>> faceQuads;
private final List<BakedQuad> unculled;
private final boolean useAo;
private final Sprite particleSprite;
StaticBlockModelPart(EnumMap<Direction, List<BakedQuad>> faceQuads, List<BakedQuad> unculled,
boolean useAo, Sprite particleSprite) {
this.faceQuads = faceQuads;
this.unculled = unculled;
this.useAo = useAo;
this.particleSprite = particleSprite;
}
@Override
public List<BakedQuad> getQuads(Direction face) {
if (face == null) return unculled;
List<BakedQuad> quads = faceQuads.get(face);
return (quads == null) ? List.of() : quads;
}
@Override
public boolean useAmbientOcclusion() {
return useAo;
}
@Override
public Sprite particleSprite() {
return particleSprite;
}
}
private static final class StaticBlockStateModel implements BlockStateModel {
private final List<BlockModelPart> parts;
private final Sprite particleSprite;
StaticBlockStateModel(List<BlockModelPart> parts, Sprite particleSprite) {
this.parts = parts;
this.particleSprite = particleSprite;
}
@Override
public void addParts(Random random, List<BlockModelPart> out) {
out.addAll(parts);
}
@Override
public Sprite particleSprite() {
return particleSprite;
}
}
}

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package com.straice.smoothdoors.client.anim;
import com.straice.smoothdoors.config.SddConfig;
import com.straice.smoothdoors.config.SddConfigManager;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
import net.minecraft.block.*;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.block.enums.DoubleBlockHalf;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.*;
import java.lang.reflect.Field;
public final class SddAnimator {
private static final MinecraftClient MC = MinecraftClient.getInstance();
// Base duration (seconds) at speed = 1.0x
private static final float BASE_DURATION_S = 0.35f;
private static final Long2ObjectOpenHashMap<Anim> ANIMS = new Long2ObjectOpenHashMap<>();
private static boolean hooksInit = false;
private SddAnimator() {}
/** Llamar desde SmoothDoubleDoorsClient#onInitializeClient(). */
public static void initClientHooks() {
if (hooksInit) return;
hooksInit = true;
WorldRenderEvents.AFTER_ENTITIES.register(ctx -> {
if (MC.world == null || ANIMS.isEmpty()) return;
float tickDelta = MC.getRenderTickCounter().getTickProgress(true);
renderAll(tickDelta);
});
}
// === API usada por mixins ===
/** Oculta el bloque vanilla mientras animamos (evita doble puerta). */
public static boolean shouldHideInChunk(BlockPos pos, BlockState state) {
synchronized (ANIMS) {
if (ANIMS.containsKey(pos.asLong())) return true;
if (state.getBlock() instanceof DoorBlock && state.contains(DoorBlock.HALF)) {
DoubleBlockHalf half = state.get(DoorBlock.HALF);
BlockPos other = (half == DoubleBlockHalf.LOWER) ? pos.up() : pos.down();
return ANIMS.containsKey(other.asLong());
}
return false;
}
}
public static boolean isAnimatingAt(BlockPos pos) {
synchronized (ANIMS) {
return ANIMS.containsKey(pos.asLong());
}
}
/** Se llama cuando cambia el bloque (abrir/cerrar). */
public static void onBlockUpdate(BlockPos pos, BlockState oldState, BlockState newState) {
if (MC.world == null) return;
Kind kind = kindOf(oldState, newState);
if (kind == null) {
synchronized (ANIMS) {
ANIMS.remove(pos.asLong());
}
return;
}
if (!isKindBlock(kind, newState)) {
removeKindAt(pos, kind);
return;
}
// DOOR: arrancamos solo desde la mitad LOWER para no duplicar.
if (kind == Kind.DOOR && newState.contains(DoorBlock.HALF)) {
if (newState.get(DoorBlock.HALF) == DoubleBlockHalf.UPPER) return;
}
boolean oldOpen = isOpen(oldState);
boolean newOpen = isOpen(newState);
if (oldOpen == newOpen) return;
SddConfig cfg = SddConfigManager.get();
if (!isAnimationEnabled(cfg, kind)) {
removeKindAt(pos, kind);
return;
}
float speed = speedFor(cfg, kind);
if (speed <= 0.001f) speed = 1.0f;
long startTick = MC.world.getTime();
if (kind == Kind.DOOR) {
startDoorAnimBothHalves(pos, newState, oldOpen, newOpen, speed, startTick);
} else {
BlockState base = forceClosedModel(newState, kind);
synchronized (ANIMS) {
ANIMS.put(pos.asLong(), new Anim(pos.toImmutable(), base, kind, oldOpen, newOpen, speed, startTick));
}
requestRerender(pos);
}
}
// === Render ===
private static void renderAll(float tickDelta) {
if (MC.world == null || ANIMS.isEmpty()) return;
Vec3d camPos = MC.gameRenderer.getCamera().getPos();
MatrixStack matrices = new MatrixStack();
VertexConsumerProvider.Immediate consumers = MC.getBufferBuilders().getEntityVertexConsumers();
long worldTick = MC.world.getTime();
double nowTick = worldTick + (double) MathHelper.clamp(tickDelta, 0.0f, 1.0f);
Anim[] snapshot;
synchronized (ANIMS) {
snapshot = ANIMS.values().toArray(new Anim[0]);
}
for (Anim a : snapshot) {
float t = a.progress01(nowTick);
renderOne(a, t, camPos, matrices, consumers);
}
consumers.draw();
cleanupFinished(nowTick);
}
private static void cleanupFinished(double nowTick) {
synchronized (ANIMS) {
var it = ANIMS.long2ObjectEntrySet().iterator();
while (it.hasNext()) {
var entry = it.next();
if (entry.getValue().isFinished(nowTick)) {
BlockPos pos = entry.getValue().pos;
it.remove();
requestRerender(pos);
}
}
}
}
private static void renderOne(Anim anim, float t, Vec3d camPos, MatrixStack matrices, VertexConsumerProvider consumers) {
if (MC.world == null) return;
BlockPos pos = anim.pos;
BlockState state = anim.baseState;
matrices.push();
// Fijo en mundo: bloque - camara
matrices.translate(
pos.getX() - camPos.x,
pos.getY() - camPos.y,
pos.getZ() - camPos.z
);
float eased = easeInOut(t);
float angleDeg = lerpAngleDeg(anim.fromOpen, anim.toOpen, eased, anim.kind, state);
int light = WorldRenderer.getLightmapCoordinates((net.minecraft.world.BlockRenderView) MC.world, pos);
if (anim.kind == Kind.FENCE_GATE) {
FenceGateAnimation.render(state, angleDeg, matrices, consumers, light, OverlayTexture.DEFAULT_UV);
} else {
applyTransform(anim.kind, state, angleDeg, matrices);
MC.getBlockRenderManager().renderBlockAsEntity(state, matrices, consumers, light, OverlayTexture.DEFAULT_UV);
}
matrices.pop();
}
// === DOOR (dos mitades) ===
private static void startDoorAnimBothHalves(BlockPos lowerPos, BlockState lowerNewState, boolean oldOpen, boolean newOpen, float speed, long startTick) {
BlockState baseLower = forceClosedModel(lowerNewState, Kind.DOOR);
BlockPos upperPos = lowerPos.up();
BlockState baseUpper = baseLower.with(DoorBlock.HALF, DoubleBlockHalf.UPPER);
Anim aLower = new Anim(lowerPos.toImmutable(), baseLower, Kind.DOOR, oldOpen, newOpen, speed, startTick);
Anim aUpper = new Anim(upperPos.toImmutable(), baseUpper, Kind.DOOR, oldOpen, newOpen, speed, startTick);
synchronized (ANIMS) {
ANIMS.put(lowerPos.asLong(), aLower);
ANIMS.put(upperPos.asLong(), aUpper);
}
requestRerender(lowerPos);
requestRerender(upperPos);
}
private static void removeKindAt(BlockPos pos, Kind kind) {
synchronized (ANIMS) {
ANIMS.remove(pos.asLong());
if (kind == Kind.DOOR) {
ANIMS.remove(pos.up().asLong());
ANIMS.remove(pos.down().asLong());
}
}
}
// === Angulos y transforms ===
private static float lerpAngleDeg(boolean fromOpen, boolean toOpen, float t, Kind kind, BlockState state) {
float a = angleFor(kind, state, fromOpen);
float b = angleFor(kind, state, toOpen);
return MathHelper.lerp(t, a, b);
}
private static float angleFor(Kind kind, BlockState state, boolean open) {
if (!open) return 0.0f;
return switch (kind) {
case DOOR -> {
DoorHinge hinge = state.get(DoorBlock.HINGE);
yield (hinge == DoorHinge.RIGHT) ? -90.0f : 90.0f;
}
case TRAPDOOR -> 90.0f;
case FENCE_GATE -> 90.0f;
};
}
private static void applyTransform(Kind kind, BlockState state, float angleDeg, MatrixStack matrices) {
switch (kind) {
case DOOR -> DoorAnimation.apply(state, angleDeg, matrices, MC.world);
case TRAPDOOR -> TrapdoorAnimation.apply(state, angleDeg, matrices, MC.world);
case FENCE_GATE -> {
}
}
}
// === Utilidades ===
private static BlockState forceClosedModel(BlockState s, Kind kind) {
return switch (kind) {
case DOOR -> s.with(DoorBlock.OPEN, false);
case TRAPDOOR -> s.with(TrapdoorBlock.OPEN, false);
case FENCE_GATE -> s.with(FenceGateBlock.OPEN, false);
};
}
private static boolean isKindBlock(Kind kind, BlockState state) {
Block b = state.getBlock();
return switch (kind) {
case DOOR -> b instanceof DoorBlock;
case TRAPDOOR -> b instanceof TrapdoorBlock;
case FENCE_GATE -> b instanceof FenceGateBlock;
};
}
private static void requestRerender(BlockPos pos) {
if (MC.worldRenderer == null || MC.world == null) return;
BlockState st = MC.world.getBlockState(pos);
MC.worldRenderer.updateBlock(MC.world, pos, st, st, 0);
MC.worldRenderer.scheduleBlockRenders(
pos.getX(), pos.getY(), pos.getZ(),
pos.getX(), pos.getY(), pos.getZ()
);
MC.worldRenderer.scheduleChunkRender(
pos.getX() >> 4,
pos.getY() >> 4,
pos.getZ() >> 4
);
}
private static boolean isOpen(BlockState s) {
Block b = s.getBlock();
if (b instanceof DoorBlock) return s.get(DoorBlock.OPEN);
if (b instanceof TrapdoorBlock) return s.get(TrapdoorBlock.OPEN);
if (b instanceof FenceGateBlock) return s.get(FenceGateBlock.OPEN);
return false;
}
private static Kind kindOf(BlockState oldState, BlockState newState) {
Block b = newState.getBlock();
if (b instanceof DoorBlock) return Kind.DOOR;
if (b instanceof TrapdoorBlock) return Kind.TRAPDOOR;
if (b instanceof FenceGateBlock) return Kind.FENCE_GATE;
b = oldState.getBlock();
if (b instanceof DoorBlock) return Kind.DOOR;
if (b instanceof TrapdoorBlock) return Kind.TRAPDOOR;
if (b instanceof FenceGateBlock) return Kind.FENCE_GATE;
return null;
}
private static boolean isAnimationEnabled(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.animateDoors;
case TRAPDOOR -> cfg.animateTrapdoors;
case FENCE_GATE -> getBool(cfg, "animateFenceGates", false);
};
}
private static float speedFor(SddConfig cfg, Kind kind) {
return switch (kind) {
case DOOR -> cfg.doorSpeed;
case TRAPDOOR -> cfg.trapdoorSpeed;
case FENCE_GATE -> getFloat(cfg, "fenceGateSpeed", 1.0f);
};
}
private static float easeInOut(float t) {
return t * t * (3.0f - 2.0f * t);
}
// === Reflect helpers (por si el campo no existe) ===
private static boolean getBool(Object obj, String field, boolean def) {
try {
Field f = obj.getClass().getDeclaredField(field);
f.setAccessible(true);
Object v = f.get(obj);
return (v instanceof Boolean) ? (Boolean) v : def;
} catch (Throwable ignored) {
return def;
}
}
private static float getFloat(Object obj, String field, float def) {
try {
Field f = obj.getClass().getDeclaredField(field);
f.setAccessible(true);
Object v = f.get(obj);
if (v instanceof Float) return (Float) v;
if (v instanceof Double) return ((Double) v).floatValue();
if (v instanceof Number) return ((Number) v).floatValue();
return def;
} catch (Throwable ignored) {
return def;
}
}
// === Tipos ===
public enum Kind { DOOR, TRAPDOOR, FENCE_GATE }
private static final class Anim {
final BlockPos pos;
final BlockState baseState;
final Kind kind;
final boolean fromOpen;
final boolean toOpen;
final double startTick;
final double durationTicks;
Anim(BlockPos pos, BlockState baseState, Kind kind, boolean fromOpen, boolean toOpen, float speed, long startTick) {
this.pos = pos;
this.baseState = baseState;
this.kind = kind;
this.fromOpen = fromOpen;
this.toOpen = toOpen;
double durS = BASE_DURATION_S / speed;
if (durS < 0.05) durS = 0.05;
this.startTick = (double) startTick;
this.durationTicks = Math.max(1.0, durS * 20.0);
}
float progress01(double nowTick) {
double t = (nowTick - startTick) / durationTicks;
if (t <= 0.0) return 0.0f;
if (t >= 1.0) return 1.0f;
return (float) t;
}
boolean isFinished(double nowTick) {
return (nowTick - startTick) >= durationTicks;
}
}
}

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package com.straice.smoothdoors.client.anim;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.TrapdoorBlock;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockRenderView;
final class TrapdoorAnimation {
private TrapdoorAnimation() {}
static void apply(BlockState state, float baseAngleDeg, MatrixStack matrices, BlockRenderView world) {
if (world == null) return;
Direction facing = state.get(TrapdoorBlock.FACING);
BlockHalf half = state.get(TrapdoorBlock.HALF);
VoxelShape collShape = state.getCollisionShape(world, BlockPos.ORIGIN, ShapeContext.absent());
Box bb = collShape.isEmpty()
? state.getOutlineShape(world, BlockPos.ORIGIN, ShapeContext.absent()).getBoundingBox()
: collShape.getBoundingBox();
Direction hingeSide = facing.getOpposite();
float pivotX = (float) ((bb.minX + bb.maxX) * 0.5);
float pivotZ = (float) ((bb.minZ + bb.maxZ) * 0.5);
switch (hingeSide) {
case NORTH -> pivotZ = (float) bb.minZ;
case SOUTH -> pivotZ = (float) bb.maxZ;
case WEST -> pivotX = (float) bb.minX;
case EAST -> pivotX = (float) bb.maxX;
default -> {
pivotX = (float) ((bb.minX + bb.maxX) * 0.5);
pivotZ = (float) ((bb.minZ + bb.maxZ) * 0.5);
}
}
float pivotY = (half == BlockHalf.TOP) ? (float) bb.maxY : (float) bb.minY;
float angle;
switch (hingeSide) {
case NORTH, EAST -> angle = -baseAngleDeg;
case SOUTH, WEST -> angle = baseAngleDeg;
default -> angle = baseAngleDeg;
}
if (half == BlockHalf.TOP) angle = -angle;
float thickness = (float) (bb.maxY - bb.minY);
float halfT = thickness > 0.0f ? thickness * 0.5f : (3.0f / 32.0f);
float dY = (half == BlockHalf.TOP) ? -halfT : halfT;
double rad = Math.toRadians(angle);
float cos = (float) Math.cos(rad);
float sin = (float) Math.sin(rad);
float shiftX = 0.0f;
float shiftY = 0.0f;
float shiftZ = 0.0f;
if (hingeSide == Direction.NORTH || hingeSide == Direction.SOUTH) {
float rotY = dY * cos;
float rotZ = dY * sin;
shiftY = dY - rotY;
shiftZ = -rotZ;
} else {
float rotX = -dY * sin;
float rotY = dY * cos;
shiftX = -rotX;
shiftY = dY - rotY;
}
matrices.translate(shiftX, shiftY, shiftZ);
matrices.translate(pivotX, pivotY, pivotZ);
if (hingeSide == Direction.NORTH || hingeSide == Direction.SOUTH) {
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(angle));
} else {
matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(angle));
}
matrices.translate(-pivotX, -pivotY, -pivotZ);
matrices.translate(-shiftX, -shiftY, -shiftZ);
}
}

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package com.straice.smoothdoors.client.ui;
import com.straice.smoothdoors.config.SddConfig;
import com.straice.smoothdoors.config.SddConfigManager;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.Element;
import net.minecraft.client.gui.Selectable;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.client.gui.widget.ClickableWidget;
import net.minecraft.client.gui.widget.ElementListWidget;
import net.minecraft.client.gui.widget.SliderWidget;
import net.minecraft.client.gui.widget.ThreePartsLayoutWidget;
import net.minecraft.screen.ScreenTexts;
import net.minecraft.text.Text;
import java.util.List;
import java.util.Locale;
public class SddConfigScreen extends Screen {
private static final int ITEM_HEIGHT = 24;
private static final int ROW_WIDTH = 310;
private static final int COLUMN_WIDTH = 150;
private static final int COLUMN_GAP = 10;
private static final int GROUP_GAP = 10;
private final Screen parent;
private final SddConfig cfg;
private final ThreePartsLayoutWidget layout = new ThreePartsLayoutWidget(this);
private SettingsList list;
public SddConfigScreen(Screen parent) {
super(Text.literal("Smooth Double Doors - Settings"));
this.parent = parent;
this.cfg = SddConfigManager.get();
}
@Override
protected void init() {
initHeader();
initBody();
initFooter();
layout.forEachChild(this::addDrawableChild);
refreshWidgetPositions();
}
private void initHeader() {
layout.addHeader(this.title, this.textRenderer);
}
private void initBody() {
if (this.client == null) return;
list = layout.addBody(new SettingsList(this.client, this.width, layout));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Double Doors: " + (cfg.connectDoors ? "ON" : "OFF"),
() -> cfg.connectDoors = !cfg.connectDoors),
toggle(COLUMN_WIDTH, () -> "Redstone Activable: " + (cfg.redstoneDoubleDoors ? "ON" : "OFF"),
() -> cfg.redstoneDoubleDoors = !cfg.redstoneDoubleDoors)
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Door Animation: " + (cfg.animateDoors ? "ON" : "OFF"),
() -> cfg.animateDoors = !cfg.animateDoors),
new SpeedSlider(COLUMN_WIDTH, "Animation Speed", cfg.doorSpeed, v -> {
cfg.doorSpeed = v;
SddConfigManager.save();
})
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Double Trapdoors: " + (cfg.connectTrapdoors ? "ON" : "OFF"),
() -> cfg.connectTrapdoors = !cfg.connectTrapdoors),
toggle(COLUMN_WIDTH, () -> "Redstone Activable: " + (cfg.redstoneDoubleTrapdoors ? "ON" : "OFF"),
() -> cfg.redstoneDoubleTrapdoors = !cfg.redstoneDoubleTrapdoors),
GROUP_GAP
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Trapdoor Animation: " + (cfg.animateTrapdoors ? "ON" : "OFF"),
() -> cfg.animateTrapdoors = !cfg.animateTrapdoors),
new SpeedSlider(COLUMN_WIDTH, "Animation Speed", cfg.trapdoorSpeed, v -> {
cfg.trapdoorSpeed = v;
SddConfigManager.save();
}),
GROUP_GAP
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Double Fence Gates: " + (cfg.connectFenceGates ? "ON" : "OFF"),
() -> cfg.connectFenceGates = !cfg.connectFenceGates),
toggle(COLUMN_WIDTH, () -> "Redstone Activable: " + (cfg.redstoneDoubleFenceGates ? "ON" : "OFF"),
() -> cfg.redstoneDoubleFenceGates = !cfg.redstoneDoubleFenceGates),
GROUP_GAP * 2
));
list.addEntry(new SettingsEntry(
toggle(COLUMN_WIDTH, () -> "Fence Gate Animation: " + (cfg.animateFenceGates ? "ON" : "OFF"),
() -> cfg.animateFenceGates = !cfg.animateFenceGates),
new SpeedSlider(COLUMN_WIDTH, "Animation Speed", cfg.fenceGateSpeed, v -> {
cfg.fenceGateSpeed = v;
SddConfigManager.save();
}),
GROUP_GAP * 2
));
}
private void initFooter() {
layout.addFooter(ButtonWidget.builder(ScreenTexts.DONE, btn -> {
SddConfigManager.save();
if (this.client != null) this.client.setScreen(parent);
}).width(200).build());
}
@Override
protected void refreshWidgetPositions() {
layout.refreshPositions();
if (list != null) {
list.position(this.width, layout);
}
}
@Override
public void close() {
SddConfigManager.save();
if (this.client != null) this.client.setScreen(parent);
}
private ButtonWidget toggle(int width, java.util.function.Supplier<String> label, Runnable action) {
return ButtonWidget.builder(Text.literal(label.get()), btn -> {
action.run();
btn.setMessage(Text.literal(label.get()));
SddConfigManager.save();
}).dimensions(0, 0, width, 20).build();
}
private static final class SettingsList extends ElementListWidget<SettingsEntry> {
SettingsList(MinecraftClient client, int width, ThreePartsLayoutWidget layout) {
super(client, width, layout.getContentHeight(), layout.getHeaderHeight(), ITEM_HEIGHT);
this.centerListVertically = false;
}
@Override
public int addEntry(SettingsEntry entry) {
return super.addEntry(entry);
}
@Override
public int getRowWidth() {
return ROW_WIDTH;
}
}
private static final class SettingsEntry extends ElementListWidget.Entry<SettingsEntry> {
private final ClickableWidget left;
private final ClickableWidget right;
private final List<ClickableWidget> widgets;
private final int topPadding;
SettingsEntry(ClickableWidget left, ClickableWidget right) {
this(left, right, 0);
}
SettingsEntry(ClickableWidget left, ClickableWidget right, int topPadding) {
this.left = left;
this.right = right;
this.topPadding = topPadding;
if (left == null && right == null) {
this.widgets = List.of();
} else if (right == null) {
this.widgets = List.of(left);
} else {
this.widgets = List.of(left, right);
}
}
@Override
public void render(DrawContext context, int index, int y, int x, int entryWidth, int entryHeight,
int mouseX, int mouseY, boolean hovered, float delta) {
if (left == null && right == null) {
return;
}
if (right == null) {
if (left == null) return;
left.setX(x);
left.setY(y + topPadding);
left.render(context, mouseX, mouseY, delta);
return;
}
int leftX = x;
int rightX = x + COLUMN_WIDTH + COLUMN_GAP;
left.setX(leftX);
left.setY(y + topPadding);
right.setX(rightX);
right.setY(y + topPadding);
left.render(context, mouseX, mouseY, delta);
right.render(context, mouseX, mouseY, delta);
}
@Override
public List<? extends Element> children() {
return widgets;
}
@Override
public List<? extends Selectable> selectableChildren() {
return widgets;
}
}
private static class SpeedSlider extends SliderWidget {
private final String label;
private final java.util.function.Consumer<Float> onApply;
private static float toSpeed(double v) { return (float) (0.2 + v * 2.8); }
private static double toValue(float speed) {
double v = (speed - 0.2) / 2.8;
if (v < 0) v = 0;
if (v > 1) v = 1;
return v;
}
SpeedSlider(int width, String label, float speed,
java.util.function.Consumer<Float> onApply) {
super(0, 0, width, 20, Text.literal(label), toValue(speed));
this.label = label;
this.onApply = onApply;
updateMessage();
}
@Override
protected void updateMessage() {
float sp = toSpeed(this.value);
setMessage(Text.literal(label + ": " + String.format(Locale.ROOT, "%.2f", sp) + "x"));
}
@Override
protected void applyValue() {
onApply.accept(toSpeed(this.value));
}
}
}

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package com.straice.smoothdoors.compat;
import com.straice.smoothdoors.client.ui.SddConfigScreen;
import com.terraformersmc.modmenu.api.ModMenuApi;
import com.terraformersmc.modmenu.api.ConfigScreenFactory;
public class ModMenuIntegration implements ModMenuApi {
@Override
public ConfigScreenFactory<?> getModConfigScreenFactory() {
return parent -> new SddConfigScreen(parent);
}
}

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package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.block.BlockModelRenderer;
import net.minecraft.client.render.model.BlockModelPart;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockRenderView;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
@Mixin(BlockModelRenderer.class)
public class BlockModelRendererMixin {
@Inject(
method = "render(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$render(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
@Inject(
method = "renderSmooth(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderSmooth(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
@Inject(
method = "renderFlat(Lnet/minecraft/world/BlockRenderView;Ljava/util/List;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZI)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderFlat(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos,
MatrixStack matrices, VertexConsumer vertices, boolean cull, int overlay,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
}

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package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockRenderView;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List;
@Mixin(BlockRenderManager.class)
public class BlockRenderManagerMixin {
@Inject(
method = "renderBlock(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/BlockRenderView;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;ZLjava/util/List;)V",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderBlock(BlockState state, BlockPos pos, BlockRenderView world,
MatrixStack matrices, VertexConsumer vertexConsumer,
boolean cull, List<Object> parts,
CallbackInfo ci) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
ci.cancel();
}
}
@Inject(
method = "renderBlock(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/BlockRenderView;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;Z)Z",
at = @At("HEAD"),
cancellable = true,
require = 0
)
private void sdd$renderBlock(BlockState state, BlockPos pos, BlockRenderView world,
MatrixStack matrices, VertexConsumer vertexConsumer,
boolean cull, CallbackInfoReturnable<Boolean> cir) {
if (SddAnimator.shouldHideInChunk(pos, state)) {
cir.setReturnValue(false);
cir.cancel();
}
}
}

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package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.render.chunk.ChunkRendererRegion;
import net.minecraft.util.math.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(ChunkRendererRegion.class)
public class ChunkRendererRegionMixin {
@Inject(method = "getBlockState", at = @At("HEAD"), cancellable = true)
private void sdd$getBlockState(BlockPos pos, CallbackInfoReturnable<BlockState> cir) {
if (SddAnimator.isAnimatingAt(pos)) {
cir.setReturnValue(Blocks.AIR.getDefaultState());
cir.cancel();
}
}
}

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package com.straice.smoothdoors.mixin.client;
import com.straice.smoothdoors.client.anim.SddAnimator;
import net.minecraft.block.BlockState;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientWorld.class)
public class ClientWorldMixin {
@Inject(method = "updateListeners", at = @At("TAIL"))
private void sdd$updateListeners(BlockPos pos, BlockState oldState, BlockState newState, int flags, CallbackInfo ci) {
SddAnimator.onBlockUpdate(pos, oldState, newState);
}
}

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{
"required": true,
"package": "com.straice.smoothdoors.mixin",
"compatibilityLevel": "JAVA_21",
"client": [
"client.ClientWorldMixin",
"client.BlockRenderManagerMixin",
"client.BlockModelRendererMixin",
"client.ChunkRendererRegionMixin"
],
"injectors": {
"defaultRequire": 1
}
}

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package com.straice.smoothdoors;
import net.fabricmc.api.ModInitializer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.straice.smoothdoors.config.SddConfigManager;
public class SmoothDoubleDoors implements ModInitializer {
public static final String MOD_ID = "smooth-double-doors";
// This logger is used to write text to the console and the log file.
// It is considered best practice to use your mod id as the logger's name.
// That way, it's clear which mod wrote info, warnings, and errors.
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
@Override
public void onInitialize() {
SddConfigManager.load();
LOGGER.info("Smooth Double Doors loaded");
}
}

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package com.straice.smoothdoors.config;
public class SddConfig {
public boolean connectDoors = true;
public boolean redstoneDoubleDoors = true;
public boolean connectTrapdoors = false;
public boolean redstoneDoubleTrapdoors = false;
public boolean connectFenceGates = false;
public boolean redstoneDoubleFenceGates = false;
public boolean animateDoors = true;
public boolean animateTrapdoors = true;
public boolean animateFenceGates = true;
public float doorSpeed = 1.0f;
public float trapdoorSpeed = 1.0f;
public float fenceGateSpeed = 1.0f;
}

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package com.straice.smoothdoors.config;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import net.fabricmc.loader.api.FabricLoader;
import java.nio.file.Files;
import java.nio.file.Path;
public final class SddConfigManager {
private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
private static final Path PATH = FabricLoader.getInstance().getConfigDir().resolve("smooth-double-doors.json");
private static SddConfig config = new SddConfig();
private SddConfigManager() {}
public static SddConfig get() { return config; }
public static void load() {
try {
if (Files.exists(PATH)) {
String json = Files.readString(PATH);
SddConfig read = GSON.fromJson(json, SddConfig.class);
if (read != null) config = read;
} else {
save();
}
} catch (Exception ignored) {
// si falla, usamos defaults
}
}
public static void save() {
try {
Files.createDirectories(PATH.getParent());
Files.writeString(PATH, GSON.toJson(config));
} catch (Exception ignored) {}
}
}

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package com.straice.smoothdoors.mixin;
import com.straice.smoothdoors.config.SddConfigManager;
import com.straice.smoothdoors.util.ConnectedUtil;
import com.straice.smoothdoors.util.SyncGuard;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.DoorBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.Properties;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.block.WireOrientation;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(DoorBlock.class)
public class DoorBlockMixin {
@Inject(method = "onUse", at = @At("TAIL"))
private void sdd$onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit,
CallbackInfoReturnable<ActionResult> cir) {
if (world.isClient) return;
if (!SddConfigManager.get().connectDoors) return;
if (SyncGuard.isIn()) return;
BlockPos lower = ConnectedUtil.getDoorLowerPos(pos, state);
BlockState lowerNow = world.getBlockState(lower);
if (!lowerNow.contains(Properties.OPEN)) return;
boolean openNow = lowerNow.get(Properties.OPEN);
BlockPos mateLower = ConnectedUtil.findPairedDoorLower(world, lower, lowerNow);
if (mateLower == null) return;
SyncGuard.run(() -> ConnectedUtil.setDoorOpen(world, mateLower, openNow));
}
// 1.21.8+: neighborUpdate(..., @Nullable WireOrientation wireOrientation, boolean notify)
@Inject(method = "neighborUpdate", at = @At("TAIL"))
private void sdd$neighborUpdate(BlockState state, World world, BlockPos pos, Block block,
@Nullable WireOrientation wireOrientation, boolean notify, CallbackInfo ci) {
if (world.isClient) return;
if (!SddConfigManager.get().connectDoors) return;
if (!SddConfigManager.get().redstoneDoubleDoors) return;
if (SyncGuard.isIn()) return;
BlockPos lower = ConnectedUtil.getDoorLowerPos(pos, state);
BlockState lowerNow = world.getBlockState(lower);
if (!lowerNow.contains(Properties.OPEN)) return;
boolean openNow = lowerNow.get(Properties.OPEN);
BlockPos mateLower = ConnectedUtil.findPairedDoorLower(world, lower, lowerNow);
if (mateLower == null) return;
SyncGuard.run(() -> ConnectedUtil.setDoorOpen(world, mateLower, openNow));
}
}

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package com.straice.smoothdoors.mixin;
import com.straice.smoothdoors.config.SddConfigManager;
import com.straice.smoothdoors.util.ConnectedUtil;
import com.straice.smoothdoors.util.SyncGuard;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.Properties;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.block.WireOrientation;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(FenceGateBlock.class)
public class FenceGateBlockMixin {
@Inject(method = "onUse", at = @At("TAIL"))
private void sdd$onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit,
CallbackInfoReturnable<ActionResult> cir) {
if (world.isClient) return;
if (!SddConfigManager.get().connectFenceGates) return;
if (SyncGuard.isIn()) return;
BlockState now = world.getBlockState(pos);
if (!now.contains(Properties.OPEN)) return;
boolean openNow = now.get(Properties.OPEN);
BlockPos mate = ConnectedUtil.findPairedFenceGate(world, pos, now);
if (mate == null) return;
SyncGuard.run(() -> ConnectedUtil.setFenceGateOpen(world, mate, openNow));
}
// 1.21.8+: neighborUpdate(..., @Nullable WireOrientation wireOrientation, boolean notify)
@Inject(method = "neighborUpdate", at = @At("TAIL"))
private void sdd$neighborUpdate(BlockState state, World world, BlockPos pos, Block block,
@Nullable WireOrientation wireOrientation, boolean notify, CallbackInfo ci) {
if (world.isClient) return;
if (!SddConfigManager.get().connectFenceGates) return;
if (!SddConfigManager.get().redstoneDoubleFenceGates) return;
if (SyncGuard.isIn()) return;
BlockState now = world.getBlockState(pos);
if (!now.contains(Properties.OPEN)) return;
boolean openNow = now.get(Properties.OPEN);
BlockPos mate = ConnectedUtil.findPairedFenceGate(world, pos, now);
if (mate == null) return;
SyncGuard.run(() -> ConnectedUtil.setFenceGateOpen(world, mate, openNow));
}
}

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package com.straice.smoothdoors.mixin;
import com.straice.smoothdoors.config.SddConfigManager;
import com.straice.smoothdoors.util.ConnectedUtil;
import com.straice.smoothdoors.util.SyncGuard;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.TrapdoorBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.property.Properties;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.block.WireOrientation;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(TrapdoorBlock.class)
public class TrapdoorBlockMixin {
@Inject(method = "onUse", at = @At("TAIL"))
private void sdd$onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit,
CallbackInfoReturnable<ActionResult> cir) {
if (world.isClient) return;
if (!SddConfigManager.get().connectTrapdoors) return;
if (SyncGuard.isIn()) return;
BlockState now = world.getBlockState(pos);
if (!now.contains(Properties.OPEN)) return;
boolean openNow = now.get(Properties.OPEN);
BlockPos mate = ConnectedUtil.findPairedTrapdoor(world, pos, now);
if (mate == null) return;
SyncGuard.run(() -> ConnectedUtil.setTrapdoorOpen(world, mate, openNow));
}
// 1.21.8+: neighborUpdate(..., @Nullable WireOrientation wireOrientation, boolean notify)
@Inject(method = "neighborUpdate", at = @At("TAIL"))
private void sdd$neighborUpdate(BlockState state, World world, BlockPos pos, Block block,
@Nullable WireOrientation wireOrientation, boolean notify, CallbackInfo ci) {
if (world.isClient) return;
if (!SddConfigManager.get().connectTrapdoors) return;
if (!SddConfigManager.get().redstoneDoubleTrapdoors) return;
if (SyncGuard.isIn()) return;
BlockState now = world.getBlockState(pos);
if (!now.contains(Properties.OPEN)) return;
boolean openNow = now.get(Properties.OPEN);
BlockPos mate = ConnectedUtil.findPairedTrapdoor(world, pos, now);
if (mate == null) return;
SyncGuard.run(() -> ConnectedUtil.setTrapdoorOpen(world, mate, openNow));
}
}

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package com.straice.smoothdoors.util;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.DoorBlock;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.block.TrapdoorBlock;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.block.enums.DoubleBlockHalf;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
public final class ConnectedUtil {
private ConnectedUtil() {}
// ===== DOORS =====
public static BlockPos getDoorLowerPos(BlockPos pos, BlockState state) {
DoubleBlockHalf half = state.get(Properties.DOUBLE_BLOCK_HALF);
return half == DoubleBlockHalf.LOWER ? pos : pos.down();
}
public static BlockPos findPairedDoorLower(World world, BlockPos lowerPos, BlockState lowerState) {
if (!(lowerState.getBlock() instanceof DoorBlock)) return null;
Direction facing = lowerState.get(Properties.HORIZONTAL_FACING);
DoorHinge hinge = lowerState.get(Properties.DOOR_HINGE);
Direction side = (hinge == DoorHinge.LEFT)
? facing.rotateYClockwise()
: facing.rotateYCounterclockwise();
BlockPos otherLower = lowerPos.offset(side);
BlockState other = world.getBlockState(otherLower);
if (other.getBlock() != lowerState.getBlock()) return null;
if (!(other.getBlock() instanceof DoorBlock)) return null;
if (other.get(Properties.DOUBLE_BLOCK_HALF) != DoubleBlockHalf.LOWER) return null;
if (other.get(Properties.HORIZONTAL_FACING) != facing) return null;
if (other.get(Properties.DOOR_HINGE) == hinge) return null;
return otherLower;
}
public static void setDoorOpen(World world, BlockPos doorLower, boolean open) {
BlockState lower = world.getBlockState(doorLower);
if (!(lower.getBlock() instanceof DoorBlock)) return;
BlockPos upperPos = doorLower.up();
BlockState upper = world.getBlockState(upperPos);
world.setBlockState(doorLower, lower.with(Properties.OPEN, open), Block.NOTIFY_LISTENERS);
if (upper.getBlock() == lower.getBlock()) {
world.setBlockState(upperPos, upper.with(Properties.OPEN, open), Block.NOTIFY_LISTENERS);
}
}
// ===== TRAPDOORS =====
public static BlockPos findPairedTrapdoor(World world, BlockPos pos, BlockState state) {
if (!(state.getBlock() instanceof TrapdoorBlock)) return null;
Direction facing = state.get(Properties.HORIZONTAL_FACING);
BlockHalf half = state.get(Properties.BLOCK_HALF);
BlockPos left = pos.offset(facing.rotateYCounterclockwise());
BlockPos right = pos.offset(facing.rotateYClockwise());
BlockPos mate = matchTrapdoor(world, state, left, facing, half);
if (mate != null) return mate;
return matchTrapdoor(world, state, right, facing, half);
}
private static BlockPos matchTrapdoor(World world, BlockState a, BlockPos candidate, Direction facing, BlockHalf half) {
BlockState b = world.getBlockState(candidate);
if (b.getBlock() != a.getBlock()) return null;
if (!(b.getBlock() instanceof TrapdoorBlock)) return null;
if (b.get(Properties.HORIZONTAL_FACING) != facing) return null;
if (b.get(Properties.BLOCK_HALF) != half) return null;
return candidate;
}
public static void setTrapdoorOpen(World world, BlockPos pos, boolean open) {
BlockState st = world.getBlockState(pos);
if (!(st.getBlock() instanceof TrapdoorBlock)) return;
world.setBlockState(pos, st.with(Properties.OPEN, open), Block.NOTIFY_LISTENERS);
}
// ===== FENCE GATES =====
public static BlockPos findPairedFenceGate(World world, BlockPos pos, BlockState state) {
if (!(state.getBlock() instanceof FenceGateBlock)) return null;
Direction facing = state.get(Properties.HORIZONTAL_FACING);
BlockPos left = pos.offset(facing.rotateYCounterclockwise());
BlockPos right = pos.offset(facing.rotateYClockwise());
BlockPos mate = matchFenceGate(world, state, left, facing);
if (mate != null) return mate;
return matchFenceGate(world, state, right, facing);
}
private static BlockPos matchFenceGate(World world, BlockState a, BlockPos candidate, Direction facing) {
BlockState b = world.getBlockState(candidate);
if (b.getBlock() != a.getBlock()) return null;
if (!(b.getBlock() instanceof FenceGateBlock)) return null;
if (b.get(Properties.HORIZONTAL_FACING) != facing) return null;
return candidate;
}
public static void setFenceGateOpen(World world, BlockPos pos, boolean open) {
BlockState st = world.getBlockState(pos);
if (!(st.getBlock() instanceof FenceGateBlock)) return;
world.setBlockState(pos, st.with(Properties.OPEN, open), Block.NOTIFY_LISTENERS);
}
}

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package com.straice.smoothdoors.util;
public final class SyncGuard {
private static final ThreadLocal<Boolean> IN = ThreadLocal.withInitial(() -> false);
private SyncGuard() {}
public static boolean isIn() { return IN.get(); }
public static void run(Runnable r) {
if (isIn()) return;
IN.set(true);
try { r.run(); }
finally { IN.set(false); }
}
}

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{
"schemaVersion": 1,
"id": "smooth-double-doors",
"version": "${version}",
"name": "Smooth Double Doors",
"description": "Make double doors, trapdoors, and fence gates open together with fluid smooth animations, fully configurable and texture-pack friendly.",
"authors": ["DekinDev"],
"contact": {
"sources": "https://git.straice.com/DekinDev/Smooth-Double-Doors",
"issues": "https://git.straice.com/DekinDev/Smooth-Double-Doors/issues",
"homepage": "https://modrinth.com/project/smooth-double-doors"
},
"license": "Apache-2.0",
"icon": "assets/smooth-double-doors/icon.png",
"environment": "*",
"entrypoints": {
"main": ["com.straice.smoothdoors.SmoothDoubleDoors"],
"client": ["com.straice.smoothdoors.SmoothDoubleDoorsClient"],
"modmenu": ["com.straice.smoothdoors.compat.ModMenuIntegration"]
},
"mixins": [
"smooth-double-doors.mixins.json",
"smooth-double-doors.client.mixins.json"
],
"depends": {
"fabricloader": ">=0.18.4",
"minecraft": ">=1.21.8 <=1.21.11",
"java": ">=21",
"fabric-api": "*",
"modmenu": "*"
}
}

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{
"required": true,
"package": "com.straice.smoothdoors.mixin",
"compatibilityLevel": "JAVA_21",
"mixins": [
"DoorBlockMixin",
"TrapdoorBlockMixin",
"FenceGateBlockMixin"
],
"injectors": {
"defaultRequire": 1
}
}